cracked and holed plaster PBR texture with white chipped edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked And Holed Plaster With White Chipped Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-hole-texture-4k-detail
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a cracked and holed plaster surface predominantly in white hues. The material features a large central damage area forming an irregular hole with curled and jagged plaster edges that peel back realistically. Surrounding the hole, an intricate web of fine, angular cracks and fractures spreads randomly across the surface, emphasizing natural wear and physical impact. The surface texture captures the brittle, dry nature of old plaster, showing small chipping fragments scattered near the hole and subtle surface roughness. The monochromatic white coloration with subtle shadows enhances depth perception around the hole and cracks.

Designed as a tileable 4K PBR-ready asset, it is optimized for use in popular 3D software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its realistic damage pattern suits architectural visualization, game environments, and VFX projects needing detailed wall damage, broken plaster effects, or post-damage ruins. This texture is ideal for indoor scenes such as abandoned buildings, renovation projects, or industrial interiors requiring a convincing cracked plaster surface with an open hole. Its seamless nature allows for flexible scaling and repetition while maintaining the natural random crack distribution. The high-resolution detail ensures crisp close-up renders with natural lighting responses enabled by PBR maps.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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