Dark Cracked & Hole Plaster PBR Texture with Jagged Fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Dark Cracked & Hole Plaster with Jagged Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-dark-plaster-texture-4k-tileable
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture showcases a dark gray plaster material exhibiting extensive cracking and chipping. The surface is rugged and dry, with deep, jagged fissures running irregularly across the texture, creating an organic, fractured pattern with no defined directionality. The cracked areas reveal sharp torn edges and subtle relief variations that enhance the tactile realism. Subtle tonal shifts range from near-black shadows inside the cracks to lighter gray raised plaster flakes with rough, slightly eroded patches. The material's surface feels worn and brittle, suitable for depicting abandoned industrial walls, decayed structures, or sci-fi environments with damaged panels. Ideal for use in Blender, Unreal Engine, Unity, and 3ds Max, this 4K source texture is designed for flawless tiling and full PBR workflow compatibility, including accurate roughness and normal details. It works exceptionally well in architectural visualization for aging interiors or exterior scenes requiring a broken plaster effect. This texture offers 3D artists and game developers an authentic, versatile surface to add depth and history to their projects through cracked, eroded plaster modeling.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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