Faded Denim Texture With Blue Weave And Yellow Stitching

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Faded Denim With Blue Weave And Yellow Stitching seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-faded-denim-fabric-with-stitched-seams
CategoryDenim jeans
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a classic denim fabric, characterized by a dense blue and white weave with distinctive fading and wear effects. The surface features subtle variations in the indigo blue hues, with light bluish patches simulating natural fabric fading and soft fraying. Prominent double rows of yellow stitching run horizontally near the top border, enhancing the authentic denim look. The texture depicts a tightly woven cotton textile with enhanced thread details visible in both warp and weft directions, giving a realistic tactile roughness and depth. There are no visible cracks or holes, but the worn areas and slight color bleeds simulate typical wear and tear found in denim garments. This 4K resolution tileable texture is fully PBR-ready, making it suitable for creating lifelike jeans, jackets, or upholstery surfaces in 3D projects. Ideal for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it fits well within modern fashion visualizations, urban streetwear scenes, or detailed product renderings where fabric realism is paramount. Its ability to seamlessly repeat without obvious borders ensures flawless application on 3D models or large surfaces requiring denim fabric simulation.
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Best Uses for This Texture

  • Upholstery, cushions and furniture
  • Clothing previews and textile surfaces
  • Interior design materials
  • Game props and soft-surface assets
  • Patterned background materials

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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