Embroidered Floral — Seamless PBR Textures (1K–8K)
The Embroidered Floral collection delivers richly detailed fabrics where stitched petals, stems, and foliage create tactile relief and elegant sheen. Explore motifs worked on cotton/linen grounds, satin and silk, organza and tulle, and mesh/lace bases, finished with techniques such as satin stitch, chain stitch, seed stitch, French knots, couching, and appliqué. Select assets include cutwork/lace negatives and metallic threads for highlights. Every texture is seamless/tileable and prepared for a metal-rough PBR workflow, ready to drop into Blender, Unreal Engine, and Unity.
Each entry ships with consistent maps: BaseColor (Albedo), Normal, Roughness, Ambient Occlusion, and Height/Displacement where available; lace/cutout sets include Opacity. Resolutions span 1K–8K in PNG/WEBP. Albedo is sRGB; scalar maps are linear. Normal maps default to OpenGL; convert to DirectX if required by your engine.
Look-dev guidance for convincing embroidery:
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Keep real-world UV scale (thread thickness ≈0.2–0.5 mm; flower diameters typically 20–80 mm).
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Layer detail: blend a base fabric normal with a stitch normal to preserve cloth weave under raised stitches.
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Use anisotropy (or directional specular) along stitch flow to sell rayon/silk sheen; keep Roughness slightly lower on threads than on the ground cloth.
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Add Height/Parallax sparingly for stitch loft, knot bumps, and appliqué edges; clamp displacement to avoid self-intersection.
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For lace/cutwork, enable alpha clip (masked opacity) and verify double-sided shading on thin fabrics like organza/tulle.
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Metallic threads benefit from tighter roughness micro-variation; avoid mirror-like reflections to keep results physically plausible.
Key features: Seamless • Tileable • 1K–8K PNG/WEBP • PBR maps (BaseColor/Normal/Roughness/AO/Height [+Opacity on select]) • Fabric-aware normals/anisotropy-friendly • Engine-ready for Blender/Unreal/Unity • Clean naming for fast look-dev.
AITEXTURED Tools
Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.
3D Texture Generator
AI text-to-texture: type a prompt and get a seamless, tileable base image ready for PBR workflows (great starting point for materials).
PBR Texture Generator
Create a full PBR set (Normal, Roughness, AO, Metallic, etc.) from a single image. Seamless and tiling-friendly.
Online Texture Preview
Instant WebGL viewer: inspect materials on a sphere, plane, and cube. Check tiling and lighting in real time.
Unity / Unreal / Blender Mapper
Re-packages maps per engine: Unreal (BaseColor + ORM), Unity (Mask/MetallicSmoothness), Blender (separate channels).
Image Converter
PNG ↔ JPG ↔ SVG: fast convert, SVG rasterize, embed/trace options, quality & background controls.