Ancient Wool Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Wool Seamless Texture

IDancient-wool-seamless-texture
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Ancient Wool Seamless Texture a meticulously crafted fabric texture designed to replicate the rich organic qualities of traditional wool. This texture captures the intricate weave of natural wool fibers showcasing a dense fibrous substrate that mimics the interlocking strands typical of aged hand-spun yarn. The base material is organic characterized by fine directional fibers that create subtle variations in grain orientation and surface porosity reflecting the breathable yet warm properties of wool. The texture incorporates natural colorants resembling dyed wool with muted earth tones emphasizing the fabric’s weathered timeless appearance. Surface finish is matte with a slight tactile roughness replicating the soft yet textured feel of ancient textile surfaces while minor wear and pilling effects add authentic aged detail. These features translate into PBR channels as follows: BaseColor/Albedo presents warm natural hues with subtle tonal shifts; Normal maps emphasize the raised fiber loops and weave pattern; Roughness highlights the fabric’s soft non-reflective surface; Metallic is minimal to none reflecting wool’s non-metallic nature; Ambient Occlusion adds depth to fiber intersections and folds; and Height/Displacement enhances the perception of fiber bulk and texture depth.

Rendered at an ultra-high resolution of up to 8K this tileable ancient wool seamless texture supports flawless tiling enabling you to cover extensive surfaces without visible seams or pattern repetition. It is perfectly optimized for seamless integration into popular 3D software such as Blender Unreal Engine and Unity facilitating efficient look-development environment art creation architectural visualization and concept prototyping workflows. The texture is ready for immediate use in production pipelines featuring an AI-generated quality that prioritizes micro-detail fidelity and structural consistency ensuring a convincing and realistic fabric appearance that adapts well to various lighting conditions and material setups.

For best results maintain consistent UV scale across your assets to avoid distortion and stretching. Adjust roughness parameters to fine-tune the tactile feel of the fabric surface enhancing realism depending on scene lighting and material context. Utilizing the height or parallax maps can further enhance the perception of depth in close-up renders accentuating the complex weave structure of this ancient wool fabric. Add this tileable ancient wool seamless texture to your material library to streamline your texturing process enabling faster iteration cycles with high-quality production-ready fabric textures that elevate the authenticity of your 3D scenes.

The ai texture ancient wool seamless texture offers a highly detailed seamless ancient wool seamless texture with realistic PBR appearance allowing for an accurate 3D preview of its intricate material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.