Snooker Pool Table Cloth (Baize, Worsted Billiard, Felt Fabric) | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Snooker Pool Table Cloth (Baize, Worsted Billiard, Felt Fabric) | Free PBR

IDsnooker-pool-table-cloth-baize-worsted-billiard-felt-fabric-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Snooker Pool Table Cloth texture, also known as baize or worsted billiard felt fabric, is crafted from a high-quality blend of predominantly wool fibers combined with a small percentage of nylon. The wool base provides a natural, organic substrate offering excellent durability and resilience, while the nylon adds tensile strength and wear resistance, making it ideal for long-lasting use on gaming tables such as snooker, pool, and casino tables. The fabric features a finely woven structure with a subtle directional grain, contributing to its smooth, matte surface finish and characteristic soft feel. The rich green color is achieved through carefully applied dyes that ensure consistent coloration and minimal fading over time, enhancing the cloth’s visual appeal and realism.

In physically based rendering (PBR) workflows, this texture excels by accurately representing the material’s physical properties across multiple channels. The BaseColor (Albedo) map captures the vibrant green hue and subtle tonal variations from the wool and nylon blend. The Normal map highlights the fabric’s fine weave pattern and directional fibers, adding depth and realism to the surface. Roughness is tuned to mimic the felt’s soft, slightly diffuse reflection, avoiding any unwanted glossiness typically seen in synthetic fabrics. The Metallic channel remains near zero, reflecting the non-metallic nature of wool and nylon. Ambient Occlusion enhances crevices between fibers, contributing to a believable shadowing effect, while the Height (Displacement) map provides gentle surface relief, perfect for simulating the tactile texture of baize in close-up renders.

Rendered at up to 8K resolution, this detailed Snooker Pool Table Cloth texture is optimized for seamless integration into popular 3D software such as Blender, Unreal Engine, and Unity. Its high fidelity ensures that every fiber and weave is visible even in extreme close-ups, making it a versatile asset for realistic gaming environments, virtual billiard rooms, or casino visualizations. When applying this texture, it is recommended to carefully adjust the UV scale so the fabric’s weave appears natural relative to the table dimensions. Additionally, fine-tuning the roughness parameter can help achieve the desired balance between softness and subtle reflectivity, while using the height map with parallax mapping can greatly enhance the tactile sense of the cloth’s surface for immersive interactive applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.