Archviz Cloth Clothes Fabric Knitted Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Knitted Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-knitted-substance-designer
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Knitted Substance Designer seamless PBR texture is meticulously developed to authentically replicate the intricate qualities of premium wool textile commonly utilized in architectural visualization and digital design. At its core the material is constructed from an organic wool fiber network tightly knitted to create a uniform flexible fabric surface that balances density and porosity. The fine natural fibers intricately intertwine with a subtle directional grain resulting in a soft yet structured textile that exhibits the typical characteristics of high-quality wool. The surface finish emulates a matte slightly brushed appearance enhanced by carefully layered pigment applications that provide warm consistent color tones throughout the fabric. This detailed layering and natural fiber structure enable the textile to respond realistically to varied lighting conditions within physically based rendering workflows.

In the PBR texture channels the BaseColor or Albedo map captures the nuanced color variations and subtle tonal shifts of the dyed wool fibers reflecting the pigment layers embedded during the fabric’s manufacturing process. The Normal map conveys the depth of the fine knit pattern and the orientation of individual fibers simulating the three-dimensional weave and minute surface irregularities that contribute to a tactile lifelike feel. Roughness values are precisely calibrated to represent the soft non-reflective nature of wool fabric ensuring the absence of any metallic sheen which is further confirmed by a flat Metallic map as this organic textile contains no metal elements. Ambient Occlusion enhances the perception of fiber intersections and crevices adding depth to the material while Height/Displacement maps add subtle surface relief for enhanced parallax effects especially noticeable in close-up renders and immersive environments.

Designed at up to 8K resolution this seamless knitted wool fabric texture is fully optimized for use in Blender Unreal Engine and Unity preserving crisp and intricate details even on large-scale surfaces. Its seamless tiling capabilities ensure no visible seams or color inconsistencies making it ideal for fabric simulation in archviz projects game assets and real-time visualization. For best results it is recommended to adjust the UV scale to align with the natural repeat size of the knit pattern and to fine-tune roughness parameters to accentuate the soft diffused appearance characteristic of wool fabric under diverse environmental lighting conditions. This careful attention to material properties and rendering details ensures a highly realistic and immersive fabric experience tailored to professional architectural and digital design workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.