Archviz Cloth Fabric Metal Metallic Sci Scifi — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Fabric Metal Metallic Sci Scifi — Seamless PBR Texture

IDarchviz-cloth-fabric-metal-metallic-sci-scifi-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Fabric Metal Metallic Sci Scifi seamless PBR texture is expertly designed to combine the intricate complexity of textile fibers with sleek metallic elements producing a sophisticated material ideal for futuristic spaceship interiors architectural visualization and designer wall surfaces. The base substrate simulates a hybrid composite that merges organic cloth fibers with refined metal components balancing softness and hardness in a visually compelling way. The fabric’s fine grain orientation is subtly visible beneath a brushed metal finish enriched by carefully applied pigments and oxide layers that ensure vibrant consistent color responses. This surface exhibits minimal porosity and light weathering effects to maintain a pristine high-tech appearance that integrates seamlessly into modern archviz and game engine workflows.

Every PBR channel is thoughtfully crafted to represent the physical and optical characteristics of this unique textile-metal blend. The BaseColor/Albedo map captures the interplay between woven textile hues and metallic sheens showcasing rich color variations that define the material’s hybrid nature. The Normal map details the intricate weave patterns alongside micro-scratches in the metal adding depth and realism to both fiber and metal sections. Roughness values differentiate between the soft fabric fibers and polished metallic surfaces enabling natural light diffusion and reflective qualities. The Metallic map accentuates the lustrous metal areas while clearly distinguishing the non-metallic fabric parts. Ambient Occlusion enhances shading around fiber intersections and crevices and the Height/Displacement map delivers subtle surface relief for enhanced parallax effects crucial for close-up visualization in real-time engines.

Optimized for up to 8K resolution this texture guarantees sharp details and flawless seamless tiling across expansive surfaces supporting high-fidelity rendering in Blender Unreal Engine and Unity. Its versatility makes it perfectly suited for sci-fi spaceship panels advanced architectural wall coverings and designer interior elements. To achieve the best results users are advised to adjust the UV scale to emphasize the detailed fabric weave or fine-tune roughness settings to match specific lighting environments ensuring realistic reflections and accurate surface interaction. Proper management of color space and gamma settings will preserve true-to-life color fidelity across diverse renderers and workflows solidifying this texture as a dependable resource for professional archviz and sci-fi material projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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