Twill Matte Durable — Worn Jeans Denim Jeans Denim Twill — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Twill Matte Durable — Worn Jeans Denim Jeans Denim Twill — PBR seamless 3D texture

IDdenim-fabric-06-dark-worn-jeans-denim-twill-matte
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Twill Matte Durable texture is a seamless physically based 3D material expertly crafted to replicate the authentic characteristics of worn jeans denim fabric 06. This high-resolution 4K texture with an optional 8K upgrade for demanding high-end projects captures the intricate weave and textile structure typical of durable denim. The base substrate is an organic cotton fiber blend tightly woven in a characteristic twill pattern giving the fabric its distinctive diagonal texture. The surface finish is matte with a naturally subdued sheen that reflects the rugged worn appeal of aged denim. Pigments and dyes create a deep dark indigo coloration enhanced by subtle fading and weathering effects that emphasize the fabric’s porosity and fiber wear all accurately represented across the texture’s multiple PBR channels.

In the included PBR maps the albedo (base color) channel faithfully renders the nuanced dark blue tones and faded highlights from the textile’s dye layers. The normal map intricately simulates the fabric’s weave and subtle grain orientation conveying the raised twill ribs and thread intersections essential for realism. Roughness maps control the surface reflection balancing matte durability with faint glossiness where fibers catch the light while ambient occlusion enhances the perception of depth within the weave and worn creases. Height and displacement maps provide precise surface relief adding dimensionality to the textile’s folds and fabric texture which is crucial for achieving lifelike shading in both real-time engines like Unreal Engine and Unity as well as offline renderers within Blender. The metallic channel remains minimal or neutral reflecting the organic nature of denim fabric rather than metallic elements.

This seamless tileable denim 3D texture is optimized for modern content creation pipelines delivering consistent reliable results without the need for manual tweaking. It supports the metal/roughness workflow and includes calibration to ensure consistent shading across diverse digital content creation software and game engines. The texture is supplied in versatile PNG and EXR formats ready to integrate smoothly with any pipeline requiring durable high-quality fabric textures. For best practical results it is recommended to adjust UV scaling carefully to maintain the natural twill pattern size and to fine-tune roughness settings slightly to match specific lighting conditions enhancing the worn tactile feel of the denim surface in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.