Cloth Clothes Cobweb Fabric Lace Latex Lingerie — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Cobweb Fabric Lace Latex Lingerie — Seamless PBR Texture

IDcloth-clothes-cobweb-fabric-lace-latex-lingerie
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture masterfully combines multiple materials to create a richly detailed fabric surface that merges cloth lace latex and cobweb-inspired elements. The base substrate is a fine polymer fabric interlaced with delicate organic fibers simulating the softness and flexibility of natural cloth while incorporating the subtle gloss and slight reflectivity characteristic of latex. This intricate weave structure mimics the semi-transparent open patterns found in lingerie and spiderweb designs where the fiber orientation and porosity produce a delicate interplay of light and shadow. The fabric’s surface finish includes subtle oxide layers and fine pigment variations resulting in a natural nuanced coloration that enhances realism and depth.

Within the PBR workflow this texture set includes all essential maps to faithfully reproduce the unique material qualities. The BaseColor map captures the translucent lace and cobweb hues combined with the glossy finish of latex offering a realistic blend of colors and translucency. The Normal map highlights the raised thread patterns and the fine weave texture adding tactile detail and depth to the fabric surface. Roughness values are carefully calibrated to distinguish between the matte softness of the cloth areas and the slick reflective latex sections while the Metallic channel remains nearly absent to preserve the organic feel. Ambient Occlusion enhances the subtle shadows around the weave’s gaps and raised threads and the Height/Displacement map provides gentle surface relief to emphasize folds and the delicate spiderweb motifs supporting advanced parallax and displacement rendering techniques.

Rendered at resolutions up to 8K this texture is optimized for seamless tiling and high-detail applications in Blender Unreal Engine and Unity. Its consistent color response and intricate detail make it ideal for layering onto clothing models or fabric surfaces requiring realistic lingerie or spiderweb-inspired effects. For optimal results adjusting the UV scale to align with the fine lace patterns and fine-tuning roughness parameters can balance the soft cloth matte with the latex’s subtle sheen ensuring the material behaves naturally under varied lighting conditions without appearing overly shiny or flat. Designed with precision and versatility this texture integrates smoothly into diverse rendering pipelines enhancing the authenticity and visual complexity of cloth lace and latex materials in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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