Archviz Cloth Clothes Fabric Mesh Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Mesh Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-mesh-substance-designer
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Mesh Substance Designer seamless PBR texture is expertly crafted to replicate the intricate and nuanced composition of woven fabric materials often employed in architectural visualization and digital garment modeling. The base substrate simulates a dense polymer fiber mesh tightly interlaced to create a durable yet flexible textile surface that convincingly mimics real cloth. Within this textile structure fine organic fibers and subtle grain orientation are carefully represented through the normal and height maps capturing the detailed weave patterns and fiber interconnections that add depth and realism. The fabric’s natural porosity and slightly matte finish are achieved with precise roughness values ensuring a soft diffusion of light across the surface without unwanted glossiness. Rich embedded pigments within the fiber matrix provide consistent and vibrant color tones which are faithfully reproduced in the BaseColor/Albedo channel to maintain visual integrity under varied lighting conditions.

Designed specifically for physically based rendering workflows this fabric material includes a full set of PBR maps: BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement. The metallic channel remains flat to reflect the non-metallic nature of fabric while ambient occlusion enhances the perception of depth around fiber intersections and folds contributing tactile realism. The height map delivers subtle relief that emphasizes the weave texture and physical thickness of the textile enriching the material’s dimensionality when used with parallax or displacement techniques. With an exceptional resolution of up to 8K this seamless texture preserves intricate detail even when tiled over expansive surfaces making it ideal for close-up archviz renders game environments or detailed digital garment applications. It is fully compatible with popular real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender Cycles.

To achieve optimal results when applying this fabric texture it is helpful to fine-tune the roughness map according to the desired surface finish: reducing roughness values will simulate a smoother more polished textile while increasing them creates a coarser matte appearance typical of natural cloth. Adjusting the UV scale is also recommended to maintain realistic fabric grain size especially when texturing clothing meshes or upholstery models. This versatile and high-quality PBR asset is designed to meet the needs of designers and artists seeking authentic physically accurate cloth and fabric textures for archviz game development or digital garment workflows ensuring consistent color response and detailed material realism across diverse platforms and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.