Herringbone Wool Classic Pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Herringbone Wool Classic Pattern

IDherringbone-wool-classic-pattern
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The herringbone wool classic pattern texture is an expertly crafted seamless AI-generated fabric texture designed to replicate the intricate weave and natural fiber composition of traditional wool textiles. This high-resolution tileable texture available up to 8K accurately conveys the organic structure of wool fibers arranged in a distinctive herringbone pattern. The base substrate mimics organic wool yarns featuring tightly interlaced fibers with subtle directional grain orientation that emphasizes the classic diagonal weave. The surface finish captures the soft matte appearance typical of untreated wool with slight variations in fiber density and porosity that create a tactile natural look. Pigments and dye layers are subtly embedded within the BaseColor/Albedo channel giving the fabric its warm earthy tones while preserving realistic shading and color depth without oversaturation. The Normal and Height/Displacement maps simulate the delicate relief of the woven pattern enhancing the three-dimensional feel of the fabric’s surface by replicating fiber elevation and weave texture. Roughness values are carefully balanced to reflect wool’s diffuse reflectivity and slight fuzziness avoiding excessive glossiness while the Metallic channel remains neutral to represent the non-metallic nature of this organic material. Ambient Occlusion adds soft shadows within the weave reinforcing the depth and complexity of the fabric structure without overpowering the overall appearance.

This seamless herringbone wool classic pattern texture is specifically optimized for use within PBR workflows ensuring accurate and consistent material representation across diverse 3D applications such as architectural visualization game environments product mockups and interior staging. Fully compatible with Blender Unreal Engine and Unity it supports real-time 3D previewing to streamline your creative process and accelerate fabric-related workflows. By maintaining a flawless tileable design this AI texture allows you to cover extensive surfaces without sacrificing detail or realism making it ideal for fabric simulations that demand both visual fidelity and flexibility. To achieve the best results adjusting the UV scale to fit the intended fabric dimensions in your scene is recommended as this preserves the fine details of the herringbone weave and prevents distortion. Additionally fine-tuning the roughness channel can enhance the perception of softness and tactile quality inherent to wool while subtle height or parallax mapping adds convincing depth that elevates the overall surface realism without introducing harsh edges or artifacts.

The tileable herringbone wool classic pattern showcases a refined fabric texture with AI-generated precision enhancing the PBR appearance through detailed surface variations and realistic material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.