Archviz Cloth Clothes Fabric Silk Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Silk Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-silk-substance-designer
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Silk Substance Designer seamless PBR texture is meticulously crafted to authentically replicate the intricate material qualities of natural silk fabric making it an outstanding choice for architectural visualization game engines and varied rendering workflows. The base substrate emulates an organic fiber network characteristic of genuine silk composed of smooth tightly woven protein-based filaments that form a delicate yet resilient textile structure. This fine weave creates a subtle elegant sheen that captures silk’s signature soft luster. The texture’s composition conveys the fabric’s complex interplay of light and shadow through detailed BaseColor and Normal maps reflecting the natural fiber orientation and the fabric’s refined surface finish. The Roughness channel balances diffuse reflections and highlights to produce a realistic soft appearance while the Metallic channel remains at zero accurately representing silk’s non-metallic nature.

The textile’s organic structure is enhanced using high-resolution PBR channels designed to elevate realism in 3D applications. The BaseColor (Albedo) map presents natural silk hues with delicate pigment variations simulating the gentle color shifts found in dyed silk textiles. The Normal map intricately portrays the fine fiber orientation and weave pattern delivering convincing surface grain and undulations that respond dynamically to lighting conditions. Ambient Occlusion adds depth by emphasizing the folds and intersections within the weave enhancing the texture’s visual complexity. Additionally the Height/Displacement map offers precise surface relief enabling effective parallax and displacement effects that are particularly valuable in close-up architectural or game renders. Together these channels form a comprehensive material setup that authentically captures silk fabric’s delicate structure and organic composition.

Rendered up to an impressive 8K resolution this seamless fabric texture maintains sharp detail and flawless tiling across large cloth surfaces ensuring consistent quality in Blender Unreal Engine Unity and other real-time or offline rendering platforms. The texture preserves the natural fiber structure and subtle sheen of silk supporting high-fidelity visualizations in both archviz and game projects. When integrating this silk fabric texture it is recommended to carefully adjust the UV scale to maintain the fine weave’s delicate appearance and avoid visible repetition. Additionally fine-tuning the Roughness settings can enhance silk’s characteristic soft light diffusion under various lighting conditions while verifying color space and gamma ensures the fabric’s natural tonal balance and translucency for optimal rendering results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.