Seamless Cloth 3 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Cloth 3 by Share Textures – PBR 3D Texture (8K ready)

IDcloth-3-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Cloth 3 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the complex structure and visual characteristics of woven fabric materials. The base substrate consists of finely interlaced organic fibers carefully arranged with subtle variations in grain orientation and weave density to simulate natural cloth. This intricate fiber matrix creates a porous surface with slight irregularities capturing the nuanced interplay of light and shadow that defines the tactile nature of untreated fabric. The colorants are represented by diffuse pigments embedded within the fiber network producing a soft natural base color (albedo) that reinforces the material’s organic essence. The fabric’s surface finish is matte with delicate roughness reflecting the typical feel of raw cloth rather than any glossy or coated treatment.

Within the PBR workflow these material properties translate seamlessly across the texture’s channels. The Base Color (albedo) map presents the subtle tonal shifts and rich hues of the dyed fibers while the Normal map enhances the perception of weave depth and fine fiber detail enabling realistic light interaction on the micro surface. The Roughness map controls diffuse reflections emphasizing the slightly fibrous matte finish characteristic of natural cloth and confirming the absence of metallic elements through the lack of a Metallic map. Ambient Occlusion adds depth by simulating shadowing within the weave’s crevices and the Height/Displacement map improves surface relief to deliver pronounced tactile detail and parallax effects especially noticeable at close viewing angles.

This texture pack is optimized for modern rendering pipelines and supports resolutions up to 8K ensuring crisp detailed visuals even on large-scale surfaces. It is fully compatible with Blender Unreal Engine and Unity integrating effortlessly via the Principled BSDF shader in Blender the physically based shading workflow in Unreal Engine and the Lit shader in Unity’s URP and HDRP pipelines. For the best results it is recommended to maintain uniform texel density across your models and to experiment with layering or triplanar mapping to reduce visible repetition. Additionally combining the Normal and Height maps can significantly enhance depth perception and surface realism in close-ups. When importing ensure the Base Color uses sRGB color space for accurate color reproduction while Roughness Normal Ambient Occlusion and Height maps should be imported as Non-Color data for correct shading behavior.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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