Rough Wool Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Wool Seamless Texture

IDrough-wool-seamless-texture
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Wool Seamless Texture offers a meticulously crafted fabric surface that captures the natural complexity and tactile character of raw wool fibers. This texture mimics an organic substrate composed primarily of tightly interwoven wool fibers bound naturally by proteinaceous keratin. The fiber orientation is irregular yet dense creating a subtly rough and uneven surface that reflects the inherent porosity and softness of wool. The surface finish is matte with fine micro-roughness emphasizing the natural fuzziness and slight fiber lift typical of unprocessed wool. Muted earthy pigments simulate the natural coloration of wool with subtle variations that add realism and depth. This texture’s detailed composition is designed to translate seamlessly into PBR workflows with each material channel thoughtfully representing these properties: the BaseColor channel showcases the warm fibrous hues and subtle shading variations; the Normal map accentuates fiber directionality and surface irregularities; Roughness highlights the soft diffuse scattering of light across the wool’s fuzzy surface; Metallic is kept minimal to zero reflecting the organic non-metallic nature of wool; Ambient Occlusion adds depth to fiber intersections and crevices enhancing realism; and the Height/Displacement map captures the tactile surface undulations and fiber loft.

Rendered at an impressive high resolution up to 8K this tileable rough wool seamless texture is optimized for use in modern 3D pipelines and ensures outstanding clarity and cohesion even when applied to large UV islands. Its seamless tiling capability allows for flawless repetition without visible seams making it ideal for real-time applications cinematic renders level dressing and detailed material studies. Whether you drop this AI-generated rough wool seamless texture into Blender Unity or Unreal Engine you can expect predictable and repeatable results that integrate smoothly with your existing assets. The texture’s micro-detail and structural consistency have been prioritized to provide a convincing production-ready material surface that enhances visual fidelity in any environment.

For practical use consider adjusting your UV scale to maintain the natural fiber density and avoid overly stretched or compressed appearances. Fine-tuning the roughness channel can also help simulate different wool finishes from a softly worn fabric to a slightly felted or brushed surface. Incorporating a subtle ambient occlusion pass and a light normal detail overlay can further enhance surface breakup and depth without introducing harsh edges or oversharpening. This approach ensures the rough wool texture remains visually rich and authentic under varied lighting conditions making it a versatile choice for fabric textures in both real-time and offline rendering workflows.

The 3D preview showcases an AI-generated rough wool seamless texture with consistent detail and realistic PBR appearance highlighting the material's natural fiber composition and tactile qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.