Archviz Cloth Clothes Fabric Substance Designer Tarp — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Substance Designer Tarp — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-substance-designer-tarp
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Substance Designer Tarp texture is a highly detailed seamless PBR material specifically engineered for physically based rendering workflows within architectural visualization and game development. At its foundation the base substrate simulates a dense textile weave composed of premium synthetic polymers intricately interlaced with reinforced fibers. This carefully crafted composition faithfully replicates the rugged durable fabric typically found in outdoor tarps making it ideal for real-time applications and high-quality archviz projects. The surface finish exhibits a matte appearance with subtle micro-roughness capturing the slightly weathered and practical character of tarp textiles exposed to natural outdoor conditions over time. Embedded pigments within the fiber matrix ensure a consistent and natural color response clearly represented in the BaseColor (Albedo) map which maintains accurate and true-to-life hues under varied lighting scenarios.

The material’s complex internal structure includes balanced binders that mimic the polymer matrix binding the textile fibers while the orientation and porosity of these fibers subtly influence the Ambient Occlusion and Roughness channels. The Normal and Height maps skillfully convey the intricate weave pattern and surface relief adding tactile realism and depth whether viewed up close or across large tiled surfaces. Reflecting the semi-absorbent nature of tarp fabric the Roughness channel is finely tuned to avoid glossy or overly smooth finishes enhancing the authentic weathered look of the cloth. The Metallic channel remains flat emphasizing the organic non-metallic qualities of this textile material. This comprehensive PBR texture set includes all essential maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height—ensuring seamless compatibility with popular rendering engines such as Blender Unreal Engine and Unity. Offered in resolutions up to 8K the texture delivers exceptional sharpness and detail for demanding architectural visualization and real-time environments.

For optimal results it is recommended to carefully adjust the UV scale to preserve the realistic grain size and weave density relative to your model’s dimensions maintaining the fabric’s authentic texture and tactile quality. Additionally fine-tuning the Roughness channel can emphasize varying degrees of weathering or wear on the tarp surface while applying height or parallax displacement effects can further enhance the perception of depth and fabric intricacy. This seamless PBR tarp cloth fabric texture is an excellent choice for any project requiring a versatile meticulously crafted textile material that accurately reproduces the look feel and durability of practical outdoor fabrics within archviz game development and other physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.