Fine Wool Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Wool Texture Seamless

Texture Info

IDfine-wool-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Fine Wool Texture Seamless high resolution up to 8k, an exceptional fabric texture crafted to replicate the intricate composition and natural appeal of fine wool fibers. This seamless tileable texture captures the organic arrangement of densely packed wool fibers, bound together by microscopic protein-based adhesives that create a soft yet structured substrate. The surface exhibits subtle directional grain orientation inherent to woven wool, with a lightly brushed finish that emphasizes its tactile softness and slight matte sheen. Pigments and natural color variations found in fine wool are faithfully represented in the BaseColor/Albedo channel, while the Normal map reveals delicate fiber contours and gentle undulations, enhancing realism. The Roughness channel balances between smooth and textured areas, simulating the interplay of light on the fiber surface, while the Metallic channel remains minimal to reflect wool’s organic, non-metallic nature. Ambient Occlusion subtly enhances shadowed crevices between fibers, and the Height/Displacement map provides a realistic sense of depth, mimicking the plush pile and natural irregularities of fine wool fabric.

This tileable fine wool texture seamless high resolution up to 8k is optimized for high-quality rendering workflows and is fully compatible with major 3D engines including Blender, Unity, and Unreal Engine. The ultra-high resolution ensures that every minute fiber detail is preserved even on large surfaces, making it ideal for environment art, architectural visualization, concept prototyping, and quick look development where fabric realism is paramount. The AI-generated texture balances crisp, well-defined detail with controlled noise to avoid artificial uniformity, resulting in a natural and believable appearance under varied lighting conditions. Its seamless tiling capability allows for effortless coverage of vast areas without visible repetition, enhancing immersion and visual continuity in any project.

For best results, adjust the roughness intensity to harmonize with your scene’s lighting rig, ensuring the wool’s soft matte characteristics remain grounded and authentic. Additionally, fine-tuning the UV scale can help replicate the actual fiber density of real wool fabric, while subtle use of the Height/Displacement channel adds convincing depth to the surface, enhancing tactile perception. This versatile ai texture fine wool texture seamless high resolution up to 8k is a valuable addition to any fabric textures collection, offering superior detail and material accuracy for professional 3D preview and rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.