Archviz Cloth Clothes Fabric — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric texture is a meticulously crafted high-quality seamless PBR material designed specifically for architectural visualization game engines and both real-time and offline rendering workflows such as Blender Unreal Engine and Unity. The fabric’s base substrate is composed of densely woven organic fibers forming a natural textile surface with a subtle grain orientation that directly influences how light interacts and scatters across the weave. The structural integrity of the cloth is enhanced by carefully integrated binders and adhesives which hold the fibers together consistently without compromising flexibility. Pigment-based dyeing ensures a rich uniform color throughout the fabric providing a natural yet vibrant appearance that reacts authentically under diverse lighting conditions. The texture’s porosity is balanced to maintain a clean fresh look with minimal surface weathering while its matte finish with slight roughness replicates the tactile softness typical of woven cloth without introducing unwanted gloss or metallic reflections.*

Within the physically based rendering workflow the BaseColor (Albedo) channel captures the fabric’s true color and subtle variations caused by the dyed fibers delivering a realistic and consistent surface appearance. The Normal map accentuates the delicate weave pattern and the directional orientation of individual fibers adding depth and tactile detail that enhances realism when viewed up close. Roughness is precisely calibrated to reflect the cloth’s softly textured surface preventing any shiny or metallic highlights which are further controlled by the Metallic channel being set near zero to emphasize the organic non-metallic nature of the material. Ambient Occlusion maps deepen the perception of fiber intersections and fabric folds contributing to a convincing sense of dimensionality and realism especially around seams and creases. The Height or Displacement map subtly emphasizes the elevations and relief of the weave providing additional micro-geometry detail that can be adjusted in rendering to enhance parallax effects and surface intricacies for close-range architectural visualization shots.*

This texture set is delivered in an exceptional 8K resolution ensuring that every fine detail of the cloth’s surface and fiber structure is preserved even in the highest fidelity archviz projects. It is fully compatible with leading rendering engines and workflows allowing artists to fine-tune color space and gamma settings for precise visual matching within their scenes. For optimal results it is recommended to carefully adjust the UV scale to avoid pixelation or loss of detail when applying the texture to large fabric surfaces. Additionally tweaking the roughness parameter can simulate various fabric conditions from freshly laundered and pristine cloth to subtly worn or aged materials. This Archviz Cloth Clothes Fabric texture stands out as a reliable and versatile choice for any fabric clothes or cloth material needs in architectural visualization game development or other rendering applications balancing realism and performance with ease of integration.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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