Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-fishnet-lace-socks-x22
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Fishnet Lace Socks seamless PBR texture presents a highly detailed and realistic material crafted specifically for physically based rendering workflows. The base substrate simulates a delicate textile composed of fine organic polymer fibers typical of premium hosiery and designer underwear. These fibers intertwine to form an intricate mesh combining open fishnet structures with elegant lace patterns producing a natural interplay between translucent and opaque areas. The fabric’s yarns are subtly pigmented resulting in a consistent yet soft color reflected in the BaseColor/Albedo map. Meanwhile the Normal and Height maps capture fine variations in fiber orientation and weave density enhancing the tactile depth and surface intricacy that characterize high-quality stockings and socks.

The Roughness map balances matte and satin finishes to mimic the natural sheen of soft fabric surfaces while the Metallic map remains neutral since cloth materials inherently lack metallic properties. Ambient Occlusion enriches the perception of shadows within the lace folds and overlaps adding realism to complex surface details. This texture is optimized for large-scale tiling without visible seams making it ideal for architectural visualization (archviz) projects game engines and both real-time and offline renderers such as Blender Unreal Engine and Unity. With an ultra-high 8K resolution the texture set ensures exceptional clarity and accurate light interaction across all standard PBR channels supporting seamless integration and efficient material layering workflows.

Composed of organic polymer threads bound into a fine textile this fishnet lace fabric texture exhibits a porous open weave structure that contributes to its distinctive surface finish. The combination of soft pigments within the yarns and the fabric’s intricate mesh pattern creates visually appealing color nuances and delicate translucency. Practical application benefits from adjusting the UV scale to align the fishnet mesh naturally with garment contours enhancing realism when mapping onto 3D models of stockings or socks. Additionally fine-tuning the Roughness channel allows simulation of fabric finishes ranging from soft matte underwear to subtly glossy designer hosiery providing versatile use across archviz character clothing and costume design scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.