Archviz Cloth Clothes Fabric Nylon Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Nylon Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-nylon-substance-designer
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture showcases a premium nylon fabric meticulously designed for archviz and textile visualization projects that demand realism and detail. The base substrate is a synthetic polymer fiber—nylon—renowned for its strength durability and flexibility. This fabric features a smooth yet subtly woven surface where tightly interlaced fibers form a consistent grain orientation that ensures a uniform appearance with minimal porosity. The composition combines fine synthetic filaments that deliver a natural cloth finish enhanced by subtle variations in weave density and fiber alignment which contribute to the authentic tactile quality and matte surface typical of high-quality nylon textiles. Colorants are incorporated through advanced dyeing processes producing a rich stable base color that responds naturally to different lighting conditions maintaining visual consistency in both real-time and offline rendering scenarios.

Within the physically based rendering framework this expertly crafted nylon cloth texture is represented through multiple PBR channels to convey its complex material properties accurately. The BaseColor (Albedo) map captures the dyed fabric’s nuanced color gradients and fine fiber details without glossiness. The Normal map encodes the intricate weave patterns and subtle fabric undulations adding realistic depth and surface variation. Roughness values are carefully balanced to reflect the fabric’s matte non-reflective nature while the Metallic channel remains near zero consistent with nylon’s non-metallic polymer composition. Ambient Occlusion enhances the perception of depth by simulating shadowing around fiber intersections and fabric folds and the Height (Displacement) map provides subtle relief for enhanced parallax and tessellation effects allowing the fabric’s surface topology to respond convincingly to lighting and camera angles. Together these maps create a seamless tileable fabric texture that retains detail at close range and across large surfaces without visible distortion.

Rendered at up to an 8K resolution this seamless nylon fabric texture is fully optimized for use in popular 3D platforms such as Blender Unreal Engine and Unity making it ideal for detailed architectural visualization game environments and realistic clothing or upholstery materials. The texture’s consistent fiber grain durable synthetic polymer foundation and natural matte finish ensure it performs exceptionally well under varying lighting conditions commonly encountered in archviz workflows. For optimal results it is recommended to carefully adjust the UV scale to maintain the fabric’s grain fidelity and to fine-tune the roughness values based on specific scene lighting. This approach preserves the texture’s natural cloth appearance and ensures the nylon fabric’s subtle surface variations remain believable and visually engaging across diverse rendering engines and applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.