Patterned Linen Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Linen Texture Seamless

Texture Info

IDpatterned-linen-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Patterned Linen Texture Seamless high resolution up to 8k, a meticulously crafted fabric texture designed to bring authentic linen material qualities into your 3D projects. This texture captures the organic composition of linen, which is primarily composed of natural flax fibers woven tightly yet irregularly to form a durable textile. The base substrate presents a fine, subtly rough surface, reflecting the characteristic fibrous grain and slight porosity of woven linen. Color is imparted through natural pigments and dyes, resulting in a neutral, earthy tone with soft variations that add depth and realism. The surface finish emulates a lightly matte fabric feel, balancing diffuse light reflection and gentle shadows created by the fiber orientation and weave pattern.

From a PBR perspective, the BaseColor (Albedo) channel faithfully reproduces the nuanced, patterned coloration and subtle tonal shifts of linen fibers, while the Normal map emphasizes the intricate weave and fiber relief, enhancing depth and tactile detail. The Roughness channel is tuned to reflect linen’s natural fabric softness, offering moderate light diffusion without glossiness, while the Metallic channel remains non-reflective to maintain the organic, non-metallic nature of the material. Ambient Occlusion enhances the weave’s shadowing and crevices, giving volume and realism, and the Height/Displacement map subtly conveys the raised texture of interlaced fibers, perfect for parallax effects or displacement in advanced shaders.

Created for modern 3D pipelines, this tileable patterned linen texture seamless high resolution up to 8k ensures exceptional clarity and cohesion, even when applied to large UV islands, making it ideal for architectural visualization, game environments, product mockups, and interior staging. It integrates smoothly with popular engines like Blender, Unreal Engine, and Unity, requiring minimal setup to achieve photorealistic fabric surfaces. For best results, consider adjusting the UV scale to maintain natural fiber proportions and fine-tune roughness values to match your scene’s lighting rig, ensuring the texture remains grounded and believable under various lighting conditions.

The seamless patterned linen texture offers a high resolution up to 8k, providing detailed fabric textures with an ai texture integration and a 3D preview to accurately represent its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.