Archviz Fabric Nylon Ribbon Substance Designer Synthetic — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Fabric Nylon Ribbon Substance Designer Synthetic — Seamless PBR Texture

IDarchviz-fabric-nylon-ribbon-substance-designer-synthetic-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Fabric Nylon Ribbon Substance Designer Synthetic texture is expertly created to authentically replicate a high-quality synthetic nylon ribbon material making it perfect for architectural visualization and diverse rendering workflows. The base substrate consists of finely woven polymer fibers—specifically nylon—renowned for their exceptional strength flexibility and smooth surface finish. This fabric showcases a tightly aligned fiber structure with a subtle directional grain which results in the characteristic slight sheen typical of synthetic ribbons. The surface is carefully treated to maintain minimal porosity delivering a uniform and polished appearance. Realistic synthetic dyes are expertly simulated through calibrated colorants producing a clean neutral color response that enhances the fabric’s natural look. The fabric’s binder components provide durability and subtle elasticity ensuring the material maintains its seamless consistent texture suitable for large-scale tiling in both real-time and offline rendering environments.

The Seamless PBR texture set includes all essential maps optimized for physically based rendering pipelines. The BaseColor/Albedo map captures the nuanced color variations and dye saturation of the nylon ribbon while the Normal map vividly simulates the fine woven ribbing and precise fiber orientation. The Roughness map accurately reflects the fabric’s semi-glossy surface finish offering moderate reflectivity typical of synthetic materials. Since the material is non-metallic the Metallic channel is appropriately set to zero. Ambient Occlusion enhances depth perception by providing realistic shading in recessed areas of the weave and the Height/Displacement map subtly conveys the raised weave pattern adding tactile detail when used with parallax or displacement techniques. Rendered at up to 8K resolution this texture is fully compatible with popular engines and software such as Blender Unreal Engine and Unity ensuring versatility across archviz game development and visualization projects.

For optimal application it is recommended to verify your project’s color space and gamma settings to maintain accurate color reproduction and consistency throughout your scene. When applying this fabric texture adjusting the UV scale to match the real-world dimensions of nylon ribbon will preserve the material’s realistic appearance without distortion. Additionally fine-tuning the roughness parameter can help balance the synthetic sheen under various lighting conditions ranging from diffused natural daylight to sharper artificial illumination. This texture delivers a meticulously crafted physically accurate representation of nylon ribbon fabric enhancing digital assets with detailed surface characteristics and reliable realism making it an ideal choice for architectural visualization and other creative workflows involving synthetic textiles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.