AI-Generated Seamless PBR Texture — white mohair velvet free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — white mohair velvet

IDai-generated-seamless-pbr-texture-white-mohair-velvet-11339
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture beautifully captures the intricate and refined surface of white mohair velvet a luxurious organic fabric woven from the fine fibers of the Angora goat. The base substrate primarily consists of densely packed lightweight mohair fibers arranged with a subtle directional grain which adds both depth and tactile richness to the fabric’s structure. This natural fiber composition results in a soft plush material with a matte velvet finish characterized by a gentle nap that diffuses light softly and evenly. The fabric’s neutral white color is achieved through carefully balanced pigment layers that ensure consistent clean tones without unwanted color shifts or saturation changes under varying lighting conditions. Together these elements create a delicate yet durable textile appearance that conveys the softness and subtle fiber orientation unique to authentic mohair velvet.

In terms of PBR workflow this texture excels with precise channel mapping designed to enhance realism across both real-time and offline rendering environments. The BaseColor (Albedo) channel presents a true-to-life white hue with subtle tonal variations that mimic the natural density and light scattering of mohair fibers. The Normal map highlights the fabric’s intricate grain and microstructure providing an authentic tactile appearance when illuminated dynamically in industry-standard engines such as Unreal Engine Unity and Blender. The Roughness map is expertly tuned to replicate the velvet’s characteristic matte finish controlling soft reflections and light absorption in a physically plausible manner. The Metallic channel remains neutral reflecting the organic non-metallic nature of the material while Ambient Occlusion adds essential depth by simulating shadowing within folds and fiber clusters. Additionally Height and Displacement maps replicate the fabric’s subtle pile and surface undulations enabling convincing parallax effects and detailed surface variation even at close inspection. Optimized for resolutions from 1K up to 8K this texture supports high-fidelity projects without compromising performance or visual quality.

Designed to be fully tileable and seamless this texture integrates effortlessly into creative workflows that demand authentic fabric materials such as architectural visualization prop design and immersive virtual environments. Artists benefit from minimal repetition artifacts and balanced color fidelity ensuring the material appears natural and true to life. For optimal realism it is recommended to adjust the UV scale to align with real-world fabric dimensions enhancing the perception of fiber density and grain direction. Additionally fine-tuning the roughness values within your shader can simulate the varying sheen of mohair velvet under different lighting setups—from soft ambient illumination to sharper studio highlights—resulting in consistent physically plausible renderings across Blender Unreal Engine and Unity pipelines. This makes the texture a reliable and versatile asset for both real-time rendering and offline production workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.