Crepe Satin — Fabric Satin Albedo Fine Luxury Crepe — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Crepe Satin — Fabric Satin Albedo Fine Luxury Crepe — PBR seamless 3D texture

IDcrepe-satin-gold-shiny-fine-luxury-crepe-satin-finish
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This crepe satin fabric texture represents a finely woven textile combining the delicate grain and slight irregularities characteristic of crepe fibers with the smooth glossy finish typical of satin weaves. The base material consists of tightly interlaced silk or synthetic silk-like fibers creating a soft yet durable fabric with a subtle natural crepe texture. The glossy sheen and luxurious satin finish emerge from the precise alignment and polishing of these fibers producing a reflective surface with a silky smooth touch. Pigments and dyes used in the fabric provide rich consistent coloration while the surface exhibits minimal porosity preserving the fabric’s elegant shiny look. This complexity is carefully captured across the PBR maps to deliver realistic material behavior under varied lighting conditions.

In the included PBR channels the albedo map conveys the fabric’s true base color and subtle shading variations from the crepe weave and silk fibers. The normal map emphasizes the fine crepe grain and soft fabric folds adding depth and tactile detail to the surface. Roughness is precisely calibrated to reflect the smooth satin finish balancing areas of shiny highlights with softer less reflective zones typical of crepe satin textiles. The metallic map remains neutral as the fabric is non-metallic while the ambient occlusion map enhances subtle shadows within the weave and folds. Height or displacement maps capture the gentle undulations and thread texture allowing for realistic parallax and depth effects in 3D applications.

Optimized for modern pipelines this seamless 3D texture is offered at 4K resolution with an optional 8K variant for high-end rendering needs ensuring exceptional detail and clarity across Blender Unreal Engine and Unity. The material supports the metal-rough workflow and includes calibration data for consistent shading and physically based rendering both in real-time and offline environments. To achieve optimal results users are advised to adjust UV scaling carefully to maintain the fine detail of the crepe weave and to fine-tune roughness parameters to balance the shiny satin finish with the fabric’s inherent softness. This texture delivers reliable high-quality results for fashion dressmaking and garment fabric visualizations without requiring manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.