Archviz Fabric Padded Polyester Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Fabric Padded Polyester Substance Designer — Seamless PBR Texture

IDarchviz-fabric-padded-polyester-substance-designer
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Fabric Padded Polyester Substance Designer seamless PBR texture is meticulously crafted to replicate the refined surface of a premium synthetic textile specifically engineered for architectural visualization and diverse rendering workflows. At its core lies a durable polyester base substrate a versatile polymer fiber celebrated for its smooth yet softly cushioned feel. The padded effect is realized through a carefully constructed fiber weave combined with a subtle inner cushioning layer producing gentle elevation variations and a soft matte finish characteristic of lightly brushed quilted polyester fabrics. The colorants consist of evenly dispersed pigments that create a consistent muted color palette free from streaks or fading ensuring a uniform appearance when applied across extensive tiled surfaces. This fabric’s low porosity simulates a dense weave with minimal air pockets adding realistic depth and tactile complexity that enhances the authenticity of the textile surface.

Within the physically based rendering (PBR) framework this texture pack includes all essential channels optimized for seamless integration into real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender’s Cycles. The BaseColor (Albedo) map accurately conveys subtle tonal variations inherent to the padded polyester weave without oversaturation preserving natural fabric hues. The Normal map intricately captures the fine grain and quilted stitching details amplifying the perception of depth and softness. Roughness values are carefully balanced to reflect a lightly diffuse soft surface that avoids glossy highlights or overly matte effects allowing light to scatter naturally across the fabric. The Metallic channel remains near zero consistent with the non-metallic nature of polyester fibers while the Ambient Occlusion map emphasizes shadows within weave recesses and padding folds enhancing contrast and dimensionality. The Height (Displacement) map delicately accentuates the quilted texture enabling realistic parallax and displacement effects in compatible render engines.

Rendered at an impressive 8K resolution this seamless PBR texture ensures crisp detail and sharpness even on large architectural surfaces or close-up views. Its high fidelity and material accuracy make it ideal for professional archviz projects and real-time visualization applications. To achieve optimal results it is advisable to carefully adjust the UV scale to prevent visible repetition artifacts on expansive surfaces and fine-tune the roughness channel to adapt the fabric’s appearance to different lighting conditions—whether soft indoor settings or bright outdoor environments. Fully prepared for seamless integration into PBR workflows this texture guarantees consistent color space and gamma correction delivering predictable high-quality rendering outcomes across multiple platforms and engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.