Worn Linen Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Linen Texture Seamless

Texture Info

IDworn-linen-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Worn Linen Texture Seamless high resolution up to 8k offers a meticulously crafted fabric surface designed to emulate the natural characteristics of aged linen cloth. This texture captures the organic interplay of tightly woven flax fibers, subtly weathered over time to reveal faint variations in fiber alignment and minor surface wear. The material’s base substrate is an organic fiber network, where individual threads exhibit a fine grain pattern with slight irregularities and a matte, slightly rough finish. Pigments derived from natural dyes create gentle off-white and beige hues, lending authenticity to the worn appearance. The texture’s surface finish is soft and fibrous, showing mild pilling and creases that suggest prolonged use, with low gloss and moderate porosity typical of untreated linen fabric.

In terms of PBR channels, the BaseColor (Albedo) map reflects the nuanced interplay of natural dyes and fiber shadows, producing a warm, neutral palette with subtle tonal shifts. The Normal map conveys the tactile fiber weave and thread relief, enhancing the perception of depth and texture without excessive bumpiness. Roughness values are balanced to represent the fabric’s slightly coarse surface, avoiding both excessive shine and dullness. As expected for an organic textile, the Metallic channel remains near zero, consistent with the non-metallic nature of linen. Ambient Occlusion highlights creases and thread intersections, adding realistic shadowing in folds and overlaps. Height or Displacement maps capture the slight elevations from thread bundles and fabric weave, enhancing surface detail in 3D applications.

This tileable worn linen texture seamless high resolution up to 8k is ideal for use in Blender, Unreal Engine, and Unity, where high fidelity and realism are paramount. Its flawless tiling enables coverage of large surfaces without visible seams, ensuring consistent detail across expansive fabric drapes, upholstery, or costume models. To maximize realism, it’s recommended to maintain uniform UV scale across assets to avoid distortion and to fine-tune the roughness map to control fabric sheen under different lighting conditions. This AI-generated texture, curated within the fabric category, is production-ready and well-suited for quick look development, architectural visualization, environment art, and concept prototyping that demand authentic material representation and detailed 3D preview capabilities.

The ai texture of worn linen texture seamless high resolution up to 8k offers a highly detailed fabric texture with realistic PBR appearance, ensuring seamless worn linen texture seamless high resolution up to 8k quality for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.