High-Quality Seamless Fabric PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High-Quality Seamless Fabric PBR Texture

IDhigh-quality-seamless-fabric-pbr-texture
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless fabric PBR texture is meticulously crafted to replicate the complex composition and rich materiality of both natural and synthetic textiles. The base substrate emulates woven polymer and organic fibers intertwined with subtle variations in thread thickness and grain orientation that produce a realistic texturized surface. The fabric’s binders and adhesives are represented through fine surface details that capture the effect of soft yet durable coatings enhancing the tactile impression. Pigments and natural dyes contribute to the rich patterned design offering a vibrant yet authentic color palette. The surface finish balances a soft matte appearance with slight sheen simulating the natural light interaction on cloth fibers while maintaining versatility across different fabric types. Weathering effects are minimal preserving the pristine look needed for hyper-realistic digital renderings and architectural visualizations.

Incorporated into the PBR channels the BaseColor/Albedo map conveys the intricate fabric pattern and color variations derived from the textile’s pigments and dye layers. The Normal map emphasizes the woven fiber structure thread intersections and subtle surface irregularities that add depth and realism. Roughness values are calibrated to reflect the fabric’s semi-porous surface offering a balanced light scattering that avoids excessive glossiness but still captures soft highlights typical of cloth materials. The Metallic channel remains non-reflective consistent with organic and synthetic fabrics while Ambient Occlusion highlights the shadows in thread overlaps and folds to reinforce dimensionality. Height/Displacement maps provide fine-scale elevation changes mimicking thread relief and fabric weave ideal for enhancing close-up renders and tactile realism.

Designed for seamless integration in advanced creative workflows this fabric texture supports up to 8K resolution ensuring exceptional detail for digital projects requiring high fidelity. It is fully compatible with popular design and rendering engines such as Blender Unreal Engine and Unity making it a versatile asset for game development archviz interior design and product visualization. Whether applied to clothing assets upholstery or textile surfaces this texture elevates the realism of any 3D environment or character model. For optimal results it is recommended to adjust UV scale carefully to preserve the fabric’s intricate pattern without distortion and to fine-tune roughness settings for different lighting scenarios enhancing the authentic appearance of various cloth finishes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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