Seamless Brown Fabric by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Fabric by Share Textures – PBR 3D Texture (8K ready)

IDbrown-fabric-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless brown fabric texture by Share Textures is meticulously crafted to replicate the rich organic composition of woven textiles offering a highly realistic and tactile material suitable for advanced 3D rendering workflows. At its core the base substrate consists of a densely interlaced polymer fiber mesh dyed with warm brown pigments that closely mimic the natural dyes traditionally used in fabric production. The intricate weave structure reveals fine grain orientation and subtle fiber overlaps which together create an authentic textile pattern with natural variations. The surface finish is softly matte exhibiting a slight tactile roughness characteristic of untreated natural cloth. This subtle porosity and minimal weathering effect further enhance the material’s genuine appearance giving the fabric depth and complexity without artificial gloss or shine.*

In physically based rendering (PBR) workflows this texture pack includes a comprehensive set of maps that accurately convey each material property to ensure realistic shading and surface detail. The Base Color (Albedo) map captures the warm brown hues and subtle pigment variations that give the fabric its natural dyed look while deliberately excluding specular highlights to maintain authenticity. The Normal map intricately represents the weave’s fiber elevations creating convincing tactile depth and surface relief under lighting. The Roughness map details the fabric’s matte finish by controlling light diffusion emphasizing the soft non-reflective quality of the textile. Although the fabric is non-metallic a Metallic map set to zero ensures compatibility across all rendering engines. The Ambient Occlusion map deepens shadowing within the weave’s recesses adding dimensionality and enhancing realism. Additionally the Height or Displacement map enables parallax and displacement effects allowing users to emphasize the tactile weave structure for enhanced surface definition in 3D applications.*

Designed for seamless tiling and consistent shading this brown fabric texture is optimized for high-end rendering engines such as Blender Unreal Engine and Unity. Supporting workflows that utilize Principled BSDF Unreal’s Base Color Roughness Normal and AO inputs or Unity’s URP/HDRP Lit shaders the pack delivers exceptional detail at resolutions up to 8K. This ensures crisp high-fidelity visuals even on large surfaces without visible repetition or pixelation. For optimal results users should maintain consistent UV texel density and consider combining the Normal map with Height or Parallax mapping to enhance depth perception and tactile realism. Import base color textures using sRGB color space to preserve accurate color reproduction while data maps like Roughness and AO should be imported as Non-Color to maintain shading fidelity across engines.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.