Seamless Camouflage 7 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Camouflage 7 by Share Textures – PBR 3D Texture (8K ready)

IDcamouflage-7-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Camouflage 7 by Share Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically represent a durable fabric-based military camouflage material. The core substrate simulates a tightly woven polymer fabric composed of fine synthetic fibers interlaced with deliberate grain orientation to mimic a natural textile weave. This base fabric is treated with specialized binders and pigments that create the characteristic dark muted camouflage pattern lending both visual complexity and functional durability. Subtle surface imperfections and light weathering effects enhance the tactile realism resulting in a slightly rough semi-matte finish typical of treated tactical textiles used in outdoor apparel and gear. The interplay of these materials and treatments produces a fabric surface that balances ruggedness with natural fabric aesthetics reflecting the interplay of synthetic and organic qualities.

The PBR texture pack includes a full suite of channels optimized for physically based shading workflows ensuring consistent predictable rendering across leading engines such as Blender Unreal Engine and Unity. The Base Color (Albedo) map accurately captures the nuanced camouflage pattern in precise sRGB color space showcasing the dark and muted colorants derived from specialized pigments. The Normal map highlights the fabric weave’s fine grain and subtle surface irregularities while the Roughness channel portrays the semi-matte finish by controlling light scattering and glossiness to simulate the treated fabric’s tactile qualities. Ambient Occlusion adds realistic depth to creases and folds accentuating the material’s porosity and subtle weathering. The Height/Displacement map introduces fine surface relief enhancing parallax and depth perception without distorting the seamless tile. The Metallic channel is intentionally minimal to reflect the non-metallic nature of this polymer-based textile.

All texture maps are available in resolutions ranging from 1K to an ultra-detailed 8K providing exceptional sharpness and clarity even on large-scale models. This makes Seamless Camouflage 7 ideal for modern rendering workflows that demand high fidelity and seamless tiling without visible distortion. It integrates seamlessly with Blender’s Principled BSDF shader as well as Unreal Engine’s material editor and Unity’s URP/HDRP Lit shaders supporting consistent physically based shading across platforms. For optimal results it is recommended to maintain uniform texel density during UV mapping and to carefully adjust the Roughness slider to balance realism with scene lighting. Additionally combining the Normal map with the Height or Parallax map can subtly enhance surface depth adding realism without introducing noticeable repetition or tiling artifacts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.