Seamless Brown Carpet Texture 39 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Carpet Texture 39 by Share Textures – PBR 3D Texture (8K ready)

IDbrown-carpet-texture-39-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Seamless Brown Carpet Texture 39 by Share Textures is a meticulously crafted PBR 3D material designed to authentically replicate the intricate composition of a dense organic fiber carpet. The base substrate consists of tightly woven fibers blending natural and synthetic materials to create a rich brown fabric with subtle variations in hue and texture. Embedded pigments within these fibers deliver the deep brown coloration while slight tonal shifts simulate natural wear and the way light interacts with the surface. The carpet’s tactile surface showcases a soft matte finish characteristic of densely packed fibrous textiles with fine grain orientation and varied pile height contributing to a plush realistic appearance that enhances the overall sense of depth and realism across the material.

The material’s physical properties are accurately represented across all PBR channels to ensure consistent shading and realism in modern rendering engines. The BaseColor (Albedo) map features warm brown tones with nuanced color gradations that present the dyed fibers without any baked lighting offering a clean and natural look. The Normal map captures the micro-structure of the carpet pile emphasizing fiber orientation and surface irregularities to convey depth and softness dynamically under changing light conditions. Roughness values are carefully balanced to replicate the carpet’s matte low-reflectivity surface controlling specular highlights to simulate the fabric’s light-absorbing qualities. Ambient Occlusion enhances shadowing within fiber clusters and crevices adding subtle depth and realism. The Height or Displacement map records variations in pile height enabling enhanced depth perception through parallax or displacement techniques. Since the carpet is purely organic the Metallic channel is uniformly set to zero reflecting the absence of metallic components in the fabric’s composition.

Optimized for seamless tiling this texture repeats flawlessly across large surfaces without visible seams making it ideal for extensive floor coverings or upholstery in architectural visualization game environments and other 3D projects. With resolutions scaling up to 8K it supports ultra-high-detail rendering workflows in Blender Unreal Engine and Unity ensuring crisp visuals on close-up views. The texture works seamlessly with the Principled BSDF shader in Blender and integrates smoothly within Unreal Engine and Unity by connecting the Base Color Roughness Normal Ambient Occlusion and Height maps to their respective inputs. For best results it is recommended to maintain consistent texel density when UV mapping and to combine Normal maps with Height or Parallax mapping techniques to enhance the tactile realism of the carpet’s surface texture and emphasize its intricate fiber composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.