Brown Leather — Leather Brown Brown Chair Seat — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brown Leather — Leather Brown Brown Chair Seat — PBR seamless 3D texture

IDbrown-leather-leather-brown-chair-seat-upholstery-vintage
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This brown leather texture is a seamless tileable 3D material designed to faithfully replicate the complex characteristics of genuine brown leather upholstery particularly suited for chair seats and vintage fabric applications. The underlying base substrate is an organic polymer-rich hide naturally tanned and finished to achieve a matte wrinkled surface with subtle creases and fine grain orientation typical of aged leather. Pigments and dyes create the warm brown hues while natural oils contribute to the soft tactile finish. The texture incorporates natural porosity and weathering effects capturing the nuanced interplay between worn and preserved areas delivering an authentic visual depth that is essential for realistic rendering in modern pipelines.

Physically based rendering (PBR) maps included in this package—albedo (BaseColor) normal roughness ambient occlusion (AO) and height—work together to simulate the material’s physical properties accurately. The albedo channel conveys the rich brown tones and subtle color variations from natural leather dyes. The normal map captures the detailed surface wrinkles creases and grain patterns that give leather its distinctive tactile quality. Roughness maps highlight the matte finish varying slightly across wear patterns to reflect diffuse light realistically without glossiness. Ambient occlusion enhances shadowing in creased and folded areas providing depth while the height map offers precise displacement data to accentuate surface irregularities for parallax or tessellation effects. Metallic values are kept at zero consistent with organic leather’s non-metallic nature.

Provided in 4K resolution with an optional 8K upgrade this brown leather texture is optimized for seamless tiling and offers a balanced blend of detail and performance across digital content creation software and game engines such as Blender Unreal Engine and Unity. The texture comes in both PNG and EXR formats ensuring compatibility and high fidelity in physically based workflows using the metal/roughness paradigm. Calibrations guarantee consistent shading across real-time and offline renderers eliminating the need for manual tweaking and enabling reliable results for upholstery chair seats and vintage fabric assets in diverse projects.

For best results it is recommended to carefully adjust the UV scale to maintain natural leather grain proportions relative to your 3D model. Additionally fine-tuning the roughness map can help adapt the surface reflectance to specific lighting environments enhancing realism. Utilizing the height map for subtle parallax displacement can further elevate the perceived depth of creases and wrinkles enriching visual authenticity without compromising performance. This texture is a versatile physically based solution that meets the demands of modern pipelines for brown leather materials in high-end digital production.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.