Leather Couch Seat — Creased Chair Fabric Chair Fabric Albedo — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Leather Couch Seat — Creased Chair Fabric Chair Fabric Albedo — PBR seamless 3D texture

IDfabric-leather-02-leather-couch-seat-upholstery-stitched-vintage
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a highly detailed fabric leather 02 material designed specifically for leather upholstery found on vintage creased and wrinkled couch seats and chairs. The base substrate is an organic polymer leather naturally aged and weathered to display subtle creases stitched seams and realistic grain orientation. Pigments and dyes create a warm muted brown tone enhanced by oxide layers that simulate the natural oxidation process of aged leather. The surface finish combines a slightly polished yet worn look balancing subtle roughness from fabric fibers with smooth highlights on raised areas like seams and folds. This material’s porosity and fine fiber structure translate into realistic ambient occlusion and micro-detailing contributing to its authenticity in 3D renders and game engines.

The included physically based rendering (PBR) maps—albedo normal roughness ambient occlusion (AO) and height—accurately capture these material characteristics. The albedo channel delivers the base color with natural variations due to fabric leather pigmentation and wear patterns. The normal map encodes fine grain details stitched patterns and creased folds adding depth and tactile realism. Roughness values vary across the surface to reflect the contrast between polished leather highlights and rougher aged fabric areas. The height map provides subtle displacement for enhanced parallax effects emphasizing wrinkled and creased features without excessive geometry. Ambient occlusion maps emphasize shadowing in recessed stitching and seam areas boosting the visual depth and realism of the upholstery. Metallic maps are minimal consistent with organic leather’s non-metallic nature.

Optimized for modern pipelines this texture is tileable and supports both 4K resolution and an optional 8K version for high-end use cases ensuring crisp detail across all scales. It is fully compatible with Blender Unreal Engine and Unity supporting metal/rough workflows and calibrated to provide consistent shading across real-time and offline renderers. The texture’s balanced detail and performance make it ideal for use on couch seats chairs and other leather upholstery in digital content creation and game development. For best results adjusting the UV scale to match the physical size of the leather panels and fine-tuning roughness can enhance realism especially under different lighting conditions. The height map can also be leveraged for subtle parallax occlusion mapping to further emphasize the wrinkled and stitched details without requiring additional geometry. This physically based tileable fabric leather texture offers reliable natural results without the need for manual tweaking making it a versatile choice for any project requiring authentic leather surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.