Rough Wool Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Wool Texture Seamless

Texture Info

IDrough-wool-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Wool Texture Seamless high resolution up to 8k is an exceptionally detailed AI-generated fabric texture that captures the organic complexity and tactile qualities of rough wool materials. The base substrate here is an organic fiber network characteristic of wool, featuring intertwined strands that create a dense yet uneven surface. This texture simulates natural variations in fiber thickness and orientation, with subtle porosity reflecting the air pockets trapped between fibers, contributing to a realistic depth and softness. The surface finish is matte and slightly coarse, typical of unrefined wool, with natural colorants ranging from muted earth tones to off-whites, achieved through pigment dispersion that mimics dyed or raw wool hues. The texture's composition suggests a layered structure where microscopic scales and natural oils interplay, resulting in a distinct roughness and tactile irregularity that translates into the digital material’s visual authenticity.

In physically based rendering (PBR) workflows, this rough wool texture manifests across multiple channels to maximize realism. The BaseColor (Albedo) map conveys subtle variations in fiber pigmentation and shading, giving the fabric a lifelike, non-uniform appearance. The Normal map enhances the perception of fiber depth and surface complexity, emphasizing the tiny ridges and valleys formed by wool strands. Roughness values are moderately high and varied to simulate the fabric’s coarse surface, preventing unrealistic gloss while preserving soft highlights where fibers catch the light. The Metallic channel remains near zero, reflecting wool’s non-metallic nature, while Ambient Occlusion adds shadowing in fiber clusters to heighten the sense of depth. Height or Displacement maps introduce gentle surface undulations that replicate the natural fuzziness and volume of wool fibers, adding tactile richness in close-up renders.

Designed specifically for modern 3D pipelines, this tileable rough wool texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, ensuring consistent performance even on large UV islands. Its seamless tiling capability allows for effortless repetition without visible seams, making it ideal for fabric materials in environment art, architectural visualization, and concept prototyping. To achieve the best visual outcome, it is recommended to maintain uniform UV scaling across assets and to fine-tune the roughness channel to balance between softness and visible fiber detail. This approach minimizes pattern distortion and enhances the natural feel of the wool fabric under varied lighting conditions, enabling artists to quickly iterate and refine their fabric textures with predictable, high-quality results.

The AI-generated rough wool texture seamless high resolution up to 8k offers a detailed 3D preview of its PBR appearance, showcasing the material's complex fiber structure and authentic tactile quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.