Seamless Cloth 4 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Cloth 4 by Share Textures – PBR 3D Texture (8K ready)

IDcloth-4-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Cloth 4 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically represent the complex characteristics of woven fabric materials. The base substrate simulates a dense network of organic fibers typical of textile cloth composed of tightly interlaced threads that define subtle grain orientation and natural porosity. This carefully constructed texture embodies a lightly weathered surface finish with soft matte properties reflecting micro-variations in fiber thickness and weave tightness. The colorants are depicted through evenly dispersed muted pigments that create a consistent base color without harsh contrasts enhancing the fabric’s natural appearance and realism across diverse lighting conditions and rendering engines. The overall material composition delivers predictable and physically accurate shading results making it ideal for workflows that demand high fidelity and detailed surface nuances.

The texture pack includes all essential PBR channels for realistic shading: the Base Color (Albedo) map reveals the intricate woven fabric pattern and subtle dye variations while the Normal map captures the fine relief of interlaced fibers and surface irregularities. The Roughness channel defines the cloth’s soft diffused reflection characteristic avoiding any glossy or metallic shine. Ambient Occlusion enhances depth perception at thread intersections and folds adding to the three-dimensional feel of the weave. The Height/Displacement map introduces micro-geometry for enhanced detail in close-up renders allowing for convincing surface depth. The Metallic channel remains neutral reflecting the organic non-metallic nature of the fabric and ensuring physically plausible reflections across any rendering engine. All maps are optimized for seamless tiling on large surfaces preventing visible repetition and preserving consistent shading quality throughout the material.

Ready for high-resolution applications this PBR cloth texture supports up to 8K resolution making it perfectly suited for detailed projects in Blender Unreal Engine and Unity. In Blender it integrates seamlessly with the Principled BSDF shader; in Unreal Engine it connects efficiently to Base Color Roughness Normal and Ambient Occlusion inputs; and in Unity’s URP and HDRP pipelines it works smoothly with the Lit shader. To achieve the best visual results it is recommended to maintain a consistent UV scale to avoid stretching or pixelation. Additionally combining the Normal map with Height or Parallax mapping can significantly enhance surface realism especially in close-up views while tuning roughness values helps adapt the fabric’s soft matte finish to different lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.