Woven Reed or Ratten Wicker Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Woven Reed or Ratten Wicker Texture | Free PBR

IDwoven-reed-or-ratten-wicker-texture-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This woven reed or ratten wicker texture showcases the intricate interlacing of natural organic fibers commonly derived from reeds or similar plant materials. The base substrate consists of slender, flexible strands of reed, tightly woven to create a durable yet breathable surface. This natural fiber composition provides subtle variations in color and texture due to the inherent porosity and occasional weathering effects, such as slight fraying or discoloration from exposure to sunlight and moisture. The surface finish appears matte with a lightly textured, fibrous feel, reflecting the natural appearance of untreated or minimally processed wickerwork. The coloration typically ranges from pale beige to warm honey tones, with soft gradients caused by natural pigments within the reeds and occasional darker accents from aging or environmental exposure.

In the PBR workflow, these material characteristics translate into multiple texture maps to ensure photorealistic rendering. The BaseColor (Albedo) channel captures the nuanced, warm hues and subtle tonal variations inherent in the woven fibers. The Normal map emphasizes the three-dimensional weave pattern, highlighting the raised ridges and interlaced strands for enhanced surface detail. Roughness values are moderately high, reflecting the fibrous, non-glossy finish of natural wicker, which scatters light softly without sharp reflections. The Metallic channel remains close to zero, as organic fibers lack metallic properties. Ambient Occlusion maps add depth to the intersections of the weave, intensifying the perception of shadows cast by overlapping strands. Height or Displacement maps provide accurate relief, enabling realistic surface bumps and subtle undulations that replicate the unevenness of handcrafted wicker.

Rendered at up to 8K resolution, this seamless texture is optimized for use in popular 3D engines such as Blender, Unreal Engine, and Unity. Its high fidelity ensures crisp close-up details suitable for interior design visualizations, furniture modeling, and environmental asset creation. A practical tip for optimal results involves adjusting the UV scale to maintain the natural density of the weave pattern, preventing distortion or blurring when applied to larger surfaces. Additionally, fine-tuning the roughness parameter can simulate different finishes—from freshly woven and clean to weathered and aged—to better match the desired scene ambiance or lighting conditions. This detailed PBR texture provides a versatile and realistic material solution for any project requiring authentic woven reed or ratten wicker surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.