Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture

IDcloth-clothes-fabric-lace-lingerie-x6
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cloth Clothes Fabric Lace Lingerie seamless PBR texture is meticulously designed to capture the delicate and intricate nature of fine lace fabric used in lingerie and high-quality clothing. The base substrate emulates a soft organic textile fiber with tightly woven threads arranged in a subtle directional weave creating a lightweight yet durable surface. This fabric’s porous and breathable structure is expertly conveyed through finely detailed normal and height maps which reveal the gentle undulations and intricate lace patterns essential to its composition. The colorants consist of natural dyes that produce a consistent muted tone across the BaseColor/Albedo channel enhancing the fabric’s authentic appearance. The surface finish is matte with a slight sheen accurately represented in the Roughness map to replicate the gentle reflection and diffuse scattering of light on soft fibers. As with all organic cloth materials the Metallic channel remains black reinforcing the non-metallic natural fiber composition. Ambient Occlusion adds realistic depth and shadowing within the weave and lace apertures significantly enriching the tactile and visual realism of the fabric.

Prepared for physically based rendering workflows this high-resolution texture set includes all essential PBR maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement—available at resolutions up to 8K. This ensures exceptional detail and fidelity for both close-up renders and wide surface applications making it ideal for use in architectural visualization real-time engines and offline renderers such as Blender Unreal Engine and Unity. The seamless design allows for perfect tiling without visible borders enabling flawless replication of cloth clothes fabric lace and lingerie surfaces in digital environments. The carefully calibrated gamma response guarantees consistent color reproduction across diverse lighting conditions and rendering pipelines.

For optimal application it is advisable to adjust the UV scale to maintain an appropriate balance of detail density depending on camera distance ensuring the lace patterns remain visible without overwhelming the scene. Fine-tuning the Roughness values allows control over the fabric’s reflectivity—lower values enhance the subtle sheen on the lace fibers while higher values emphasize a soft matte finish typical of natural textiles. Additionally utilizing the Height/Displacement map for parallax occlusion or tessellation can add realistic surface depth further accentuating the intricate weave and delicate nature of lace lingerie and fabric in your visualizations and game assets.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.