Worn Silk Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Silk Texture Seamless

Texture Info

IDworn-silk-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn silk texture seamless high resolution up to 8ktexture is an exquisitely crafted fabric texture designed to authentically replicate the intricate composition and natural aging of silk materials. At its core, the base substrate mimics a fine organic polymer structure characteristic of natural silk fibers, featuring a smooth yet tactile surface that combines softness with subtle resilience. The texture reveals an interwoven grain pattern formed by delicate fibers aligned along the silk’s warp and weft directions, capturing the fabric’s directional weave and fine complexity. Over time, the surface exhibits characteristic wear and slight weathering effects—areas of gentle patina and controlled roughness that simulate environmental exposure and fabric use. Color variations emerge from layered natural dyes and pigments that have faded unevenly, enhancing the texture’s organic and lived-in appearance while preserving silk’s intrinsic sheen and soft translucency.

In physically based rendering (PBR) workflows, this tileable worn silk texture seamless high resolution up to 8k excels in delivering a highly realistic material representation across multiple channels. The BaseColor (Albedo) channel displays the fabric’s nuanced hues and subtle dye gradients without harsh reflections, emphasizing depth and softness. The Normal map encodes the fine weave and fiber orientation, imparting micro-detail that interacts naturally with lighting to reveal the silk’s tactile grain. Roughness values are carefully balanced to reflect the contrast between smooth, polished silk fibers and weathered patches that scatter light more diffusely. The Metallic channel remains minimal, consistent with silk’s organic, non-metallic nature, while Ambient Occlusion enhances subtle creases and fabric folds, adding shadow depth that grounds the texture in 3D space. Additionally, Height or Displacement maps accentuate the fabric’s delicate surface undulations, ideal for parallax effects and enhanced realism in real-time engines.

Optimized for high fidelity projects, this ai texture worn silk texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity, requiring minimal setup to integrate seamlessly into your pipeline. Whether used for cinematic renders, real-time environments, character clothing, or detailed material libraries, it offers versatility and naturalism that elevate visual storytelling. For best results, maintaining consistent UV scaling ensures uniform texel density and avoids pattern distortion, while subtle adjustments to roughness can simulate varying levels of wear and light interaction, further enhancing realism and fabric authenticity.

The seamless worn silk texture offers fabric textures with seamless high resolution up to 8k, providing a detailed 3D preview that enhances the PBR material's realistic appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.