Coarse Wool Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Wool Seamless Texture

IDcoarse-wool-seamless-texture
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Wool Seamless Texture offers a detailed and highly realistic fabric surface ideal for a wide range of 3D projects. This texture replicates the organic complexity of coarse wool fibers woven into a tightly knit fabric with visible grain orientation and subtle irregularities that enhance authenticity. The base substrate is an organic fiber matrix where natural wool fibers are interlaced with fine binders that hold the structure together producing a slightly raised fibrous surface with moderate porosity. The material’s surface finish is soft yet textured reflecting the characteristic matte appearance of untreated wool enriched by natural colorants that range from muted earth tones to warm neutral shades adding depth and variation to the BaseColor/Albedo channel. Fine details such as fiber bundles and fabric weave are accurately captured in the Normal map while the Roughness channel highlights areas of varying softness and coarseness giving the fabric its tactile quality. The texture avoids metallic reflections so the Metallic channel remains near zero supporting the organic non-metallic nature of wool. Ambient Occlusion emphasizes the subtle shadows within the fiber clusters enhancing the perception of depth and dimensionality while the Height/Displacement map provides a gentle relief effect to simulate the fabric’s natural unevenness and fiber bulkiness.

Rendered at an impressive resolution up to 8K this tileable coarse wool seamless texture ensures maximum clarity and fidelity making it suitable for covering vast surfaces without losing intricate detail. Its seamless tiling capability allows for flawless repetition in any direction perfect for real-time scenes cinematic renders and level dressing in popular engines such as Blender Unreal Engine and Unity. The texture was generated using robust AI workflows that balance crisp detail with controlled noise producing a natural and believable wool fabric look. This ensures it integrates seamlessly into PBR workflows accelerating your iteration loop and maintaining consistent material quality across diverse lighting conditions and environments.

When applying this coarse wool seamless texture consider adjusting the UV scale to capture the fabric’s characteristic fiber size relative to your model’s proportions. Additionally fine-tuning the Roughness and Normal intensity channels can help match the lighting setup of your scene preserving the organic softness or emphasizing fiber detail as needed. The Height map can also be subtly increased for enhanced parallax effects giving an added sense of depth and tactility that brings the coarse wool fabric to life in both real-time and offline renders. This versatile high-quality fabric texture is an excellent choice for material studies architectural visualization game assets and any project requiring a realistic wool textile surface with rich detail and seamless coverage.

The AI-generated coarse wool seamless texture offers a highly detailed and realistic fabric texture with a seamless coarse wool seamless texture pattern providing an accurate PBR appearance ideal for 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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