This seamless physically based rendering (PBR) 3D texture captures the intricate detail of ribbed corduroy fabric woven with pronounced wales and a characteristic striped pattern in a rich green hue. The base textile is composed of tightly interlaced organic cotton fibers enhanced by a subtle corded velveteen finish that adds depth and softness to the surface. This woven structure is defined by the directional orientation of the ribs which creates a tactile surface with slight porosity and natural variations in fiber density. The surface finish mimics the soft brushed feel typical of corduroy with pigment-based green dyes that provide consistent vibrant coloration without fading. The texture faithfully represents both the fabric’s natural irregularities and the subtle shadowing caused by its raised ribs and valleys.
The PBR maps included emphasize these material qualities: the Albedo (BaseColor) channel delivers the vivid green striped textile appearance accurately reflecting the dye saturation and subtle tonal shifts across the wales. The Normal map conveys the fine ribbing and woven grain orientation producing realistic light interaction with the fabric’s raised ridges. Roughness is calibrated to represent the soft matte finish of brushed cotton fibers while the Metallic map remains neutral to reflect the non-metallic nature of the textile. Ambient Occlusion enhances the depth around the ribs and folds providing natural soft shadows and the Height map enables precise displacement for enhanced realism in high-detail renders. These maps are provided in high-resolution 4K with an optional 8K version available for demanding projects ensuring crisp detail suitable for both real-time engines like Unreal Engine and Unity as well as offline renderers in Blender.
Optimized for modern 3D asset pipelines this tileable corduroy texture delivers balanced detail and performance across digital content creation software and game engines without the need for manual tweaking. Its physically based calibration supports consistent shading under varying lighting conditions whether for real-time visualization or photorealistic offline rendering. When integrating this texture it is recommended to adjust the UV scale carefully to maintain the natural proportion of the ribs and stripes and to fine-tune roughness values slightly if targeting specific lighting environments or fabric finishes. This ensures the fabric’s tactile quality and the characteristic soft sheen of corduroy are preserved.
Designed with versatility in mind this textile corduroy woven material excels in applications requiring high fidelity fabric surfaces such as virtual fashion interior visualization and detailed character clothing. The inclusion of PNG and EXR file formats ensures compatibility and flexibility across various workflows making this PBR texture a reliable choice for artists seeking realistic ribbed corduroy woven textiles and corded velveteen materials in green striped patterns. Its seamless tiling and physically based approach provide a robust foundation for creating immersive textile surfaces that perform consistently across diverse rendering platforms.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.