Textile Corduroy Woven — Fabric Textile Corduroy Ribbed Corduroy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Textile Corduroy Woven — Fabric Textile Corduroy Ribbed Corduroy — PBR seamless 3D texture

IDribbed-corduroy-green-striped-fabric-textile-corduroy-woven
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless physically based rendering (PBR) 3D texture captures the intricate detail of ribbed corduroy fabric woven with pronounced wales and a characteristic striped pattern in a rich green hue. The base textile is composed of tightly interlaced organic cotton fibers enhanced by a subtle corded velveteen finish that adds depth and softness to the surface. This woven structure is defined by the directional orientation of the ribs which creates a tactile surface with slight porosity and natural variations in fiber density. The surface finish mimics the soft brushed feel typical of corduroy with pigment-based green dyes that provide consistent vibrant coloration without fading. The texture faithfully represents both the fabric’s natural irregularities and the subtle shadowing caused by its raised ribs and valleys.

The PBR maps included emphasize these material qualities: the Albedo (BaseColor) channel delivers the vivid green striped textile appearance accurately reflecting the dye saturation and subtle tonal shifts across the wales. The Normal map conveys the fine ribbing and woven grain orientation producing realistic light interaction with the fabric’s raised ridges. Roughness is calibrated to represent the soft matte finish of brushed cotton fibers while the Metallic map remains neutral to reflect the non-metallic nature of the textile. Ambient Occlusion enhances the depth around the ribs and folds providing natural soft shadows and the Height map enables precise displacement for enhanced realism in high-detail renders. These maps are provided in high-resolution 4K with an optional 8K version available for demanding projects ensuring crisp detail suitable for both real-time engines like Unreal Engine and Unity as well as offline renderers in Blender.

Optimized for modern 3D asset pipelines this tileable corduroy texture delivers balanced detail and performance across digital content creation software and game engines without the need for manual tweaking. Its physically based calibration supports consistent shading under varying lighting conditions whether for real-time visualization or photorealistic offline rendering. When integrating this texture it is recommended to adjust the UV scale carefully to maintain the natural proportion of the ribs and stripes and to fine-tune roughness values slightly if targeting specific lighting environments or fabric finishes. This ensures the fabric’s tactile quality and the characteristic soft sheen of corduroy are preserved.

Designed with versatility in mind this textile corduroy woven material excels in applications requiring high fidelity fabric surfaces such as virtual fashion interior visualization and detailed character clothing. The inclusion of PNG and EXR file formats ensures compatibility and flexibility across various workflows making this PBR texture a reliable choice for artists seeking realistic ribbed corduroy woven textiles and corded velveteen materials in green striped patterns. Its seamless tiling and physically based approach provide a robust foundation for creating immersive textile surfaces that perform consistently across diverse rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.