Dirty Silk Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Silk Texture Seamless

Texture Info

IDdirty-silk-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Silk Texture Seamless high resolution up to 8ktexture presents a finely detailed fabric surface that captures the intricate character of worn silk. This tileable dirty silk texture seamless high resolution up to 8k is engineered from an organic base substrate, mimicking tightly woven natural silk fibers that exhibit slight imperfections and subtle irregularities. These microscopic flaws—such as faint stains, discolorations, and gentle abrasions—reflect the fabric’s aging and light weathering, adding depth and realism to the appearance. The surface finish reveals a soft, semi-lustrous sheen typical of silk that has experienced natural wear, where fibers show varied orientation and delicate porosity. Embedded pigments and natural dyes are subtly represented in the BaseColor/Albedo channel, delivering authentic color variations that enhance the fabric’s tactile softness and visual complexity.

In PBR workflows, this ai texture dirty silk texture seamless high resolution up to 8k excels by integrating multiple channels to convey material authenticity. The Normal and Height maps emphasize the fine grain and micro-folds inherent to the fabric’s structure, producing convincing surface relief and depth in 3D previews. Roughness values are carefully tuned to balance silk’s inherent sheen without excessive gloss, maintaining a polished yet natural look, while the Metallic channel remains minimal to reflect the non-metallic nature of silk fibers. Ambient Occlusion maps highlight subtle creases and shadowed areas, reinforcing the texture’s realistic aged character. Designed for seamless application, this tileable dirty silk texture seamless high resolution up to 8k is optimized for compatibility with Blender, Unity, and Unreal Engine, supporting high-fidelity rendering even on expansive UV islands or close-up cinematic views.

With an 8K resolution, this seamless dirty silk texture seamless high resolution up to 8k delivers exceptional clarity and detail, making it ideal for advanced 3D projects that demand authentic fabric textures. The texture’s AI-driven creation ensures structural consistency and micro-detail accuracy, providing a production-ready material that integrates smoothly into diverse pipelines. For best results, it is recommended to maintain consistent texel density when mapping this fabric texture and to use uniform UV layouts to avoid distortion. Slight adjustments to the roughness channel can further enhance the perception of softness or worn character depending on lighting, allowing flexible adaptation to different environmental conditions and rendering styles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.