Typical Orange or Brown Leather Texture with Impressions | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Typical Orange or Brown Leather Texture with Impressions | Free PBR

IDtypical-orange-or-brown-leather-texture-with-impressions-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This typical orange and brown leather texture showcases a finely detailed surface characteristic of high-quality organic material derived from animal hides. The base substrate is natural leather, composed primarily of collagen fibers tightly interwoven to create a durable yet flexible sheet. The visible impressions on the texture arise from the grain orientation and the natural pores present in the hide, which have been preserved and enhanced through a tanning process that stabilizes the fibers and prevents decay. The surface finish appears slightly matte with subtle sheen variations, suggesting a semi-polished treatment that accentuates the textured grain while maintaining a realistic tactile feel. Pigments and dyes contribute to the rich orange to brown color gradient, providing depth and authenticity to the material’s appearance.

In PBR workflow, this texture is presented with multiple channels to capture its complex physical properties accurately. The BaseColor or Albedo map reflects the nuanced orange and brown hues along with natural discolorations and leather impressions. The Normal map encodes the fine grain and surface irregularities, giving a convincing 3D effect under lighting. Roughness values vary subtly across the surface, simulating how the semi-polished leather interacts with light—some areas are smoother and shinier, while others show a more matte, worn characteristic. The Metallic channel is typically very low or zero, recognizing leather’s organic, non-metallic nature. Ambient Occlusion enhances the perception of depth in crevices and folds, while the Height or Displacement map defines the tactile surface contours, allowing for realistic parallax effects in rendering engines.

This seamless PBR leather texture is available in ultra-high 8K resolution, making it ideal for close-up renders and detailed visualizations in software such as Blender, Unreal Engine, and Unity. For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural size of the leather grain relative to the 3D model, as overscaling can cause loss of detail or unnatural repetition. Additionally, fine-tuning the roughness parameter can help achieve the desired balance between glossiness and matte finish, adapting the material to different lighting environments and use cases, whether for furniture, fashion accessories, or vehicle interiors. This versatile texture offers a realistic representation of typical orange and brown leather with authentic surface impressions, perfect for enhancing digital scenes with lifelike organic materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.