Granular Wool Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Wool Seamless Texture

IDgranular-wool-seamless-texture
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Wool Seamless Texture is a meticulously crafted tileable fabric texture designed to bring organic depth and tactile realism to 3D surfaces. Originating from a natural wool substrate this texture captures the fine granularity and fibrous structure characteristic of wool fibers intertwined in a dense yet soft textile weave. The composition reflects the subtle irregularities in fiber orientation and porosity with natural pigments and dyes imparting a muted earthy color palette that enhances the fabric’s authenticity. The surface finish mimics the slight fuzziness and matte softness typical of untreated wool avoiding any glossy or synthetic shine which contributes to its natural cozy appeal in renderings and visualizations.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo map faithfully reproduces the warm granular tones and subtle color variations found in wool while the Normal map emphasizes the intricate fiber patterns and surface micro-relief adding dimensionality to the fabric’s weave. The Roughness channel reflects the soft matte finish of wool ensuring that light scatters diffusely without unwanted specular highlights enhancing realism under varied lighting conditions. The Metallic map is negligible as wool is non-metallic and the Ambient Occlusion layer provides gentle shadows within the fiber clusters to accentuate depth. Height/Displacement maps simulate the subtle elevation changes from the granular fiber texture which can be fine-tuned for enhanced parallax effects in close-up shots.

This high-resolution texture available up to 8K is optimized for seamless tiling allowing it to scale elegantly across large surfaces without visible seams or repetition artifacts. It integrates smoothly into popular 3D software such as Blender Unreal Engine and Unity supporting fast iteration cycles for look development environment art architectural visualization and concept prototyping. For optimal results adjusting the UV scale to match your model’s dimensions is recommended alongside fine-tuning roughness values to align with specific lighting rigs ensuring the granular wool texture remains grounded and believable within any scene context. This tileable granular wool seamless texture offers a production-ready solution for anyone seeking authentic fabric textures with detailed microstructure and structural consistency.

The AI texture granular wool seamless texture offers a highly detailed granular wool seamless texture with a realistic PBR appearance allowing for an accurate 3D preview of the material’s seamless granular wool seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.