Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture

IDcloth-clothes-fabric-lace-lingerie-x7
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the essence of delicate cloth fabric commonly found in lace lingerie crafted from a finely woven organic fiber base that closely mimics the natural threads of high-quality textile materials. The fabric substrate exhibits a subtle interlacing of soft breathable fibers that provide both comfort and flexibility held together by a thin polymer adhesive layer. This binder secures the intricate lace patterns firmly in place without reducing the fabric’s natural pliability. The surface reveals a slightly porous structure characteristic of new unworn lingerie fabric showing minimal signs of weathering or wear. Gentle colorants in the form of soft pastel dyes evenly saturate the base layer giving the fabric a consistent yet nuanced appearance. The lace itself is defined by intricate lace-specific weaves that add natural variation in color and texture contributing to a realistic and tactile feel in physically based rendering workflows.

In the PBR texture channels the BaseColor (Albedo) map highlights the fabric’s delicate pastel tones and subtle color transitions caused by light diffusion through the lace fibers. The Normal map emphasizes the raised embroidery and fine thread structures providing surface depth and texture without harsh visual artifacts. Roughness values are carefully tuned to represent the soft matte finish typical of cloth balancing the diffuse reflection with gentle light scattering to maintain a natural tactile look. The Metallic channel is almost entirely black reflecting the non-metallic nature of textile materials while the Ambient Occlusion map enhances the shadowing within the lace crevices and fabric folds adding depth and realism. Height or Displacement maps detail the subtle elevation differences between the lace motifs and the underlying fabric base allowing for refined parallax and bump effects in real-time rendering engines.

Rendered at up to 8K resolution this texture offers exceptional detail suitable for close-up visualizations and large-scale tiling in architectural fashion and character design projects. It is fully compatible with leading 3D software such as Blender Unreal Engine and Unity streamlining integration into various production pipelines. For optimal results adjust the UV scale to preserve the natural proportions of the lace patterns relative to the garment size and fine-tune roughness settings to simulate different fabric finishes—ranging from soft cotton blends to slightly glossy synthetic lingerie materials—depending on your scene’s lighting and artistic direction.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.