Archviz Cloth Clothes Fabric Quilt Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Quilt Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-quilt-substance-designer
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Quilt Substance Designer seamless PBR texture is expertly crafted to emulate the intricate composition and tactile essence of a high-quality quilted textile. The base substrate is a tightly woven blend of organic fibers primarily combining premium cotton and polyester which together offer a harmonious balance of softness durability and natural breathability. This fiber matrix is interlaced with a delicate raised quilting stitch pattern that enhances both the surface texture and visual depth creating a richly detailed fabric grain. To reinforce structural integrity synthetic polymer binders are integrated within the fiber network imparting subtle elasticity and resilience that mimic the everyday wear characteristics of real cloth. The surface finish presents a natural matte appearance characterized by gentle diffuse reflections that soften light interactions and emphasize the fabric’s organic fiber texture. Coloration is achieved through layered pigment dyes ensuring a consistent neutral base tone that remains visually rich and uniform across varying lighting conditions and environments.

Within the physically based rendering (PBR) framework this quilt fabric texture translates its complex material qualities into carefully optimized texture maps tailored for architectural visualization game engines and both real-time and offline rendering workflows. The BaseColor (Albedo) map faithfully captures the nuanced color variations and subtle tonal shifts across the quilted pattern reflecting the interplay between fibers and dye saturation. The Normal map defines the soft raised quilting stitches and directional fiber grain adding realistic surface detail and depth without the need for additional geometry. Roughness values are meticulously calibrated to replicate the fabric’s low-gloss matte finish balancing diffuse and specular reflections to evoke the natural softness of cloth rather than an artificial shine. The Metallic channel remains at zero consistent with the non-metallic nature of textile materials. Ambient Occlusion enhances shadowing within the quilted crevices boosting dimensionality and realism while the Height (Displacement) map subtly emphasizes stitching relief and fiber texture making it ideal for parallax or tessellation effects in advanced rendering scenarios.

Rendered at resolutions up to 8K this seamless quilted fabric texture guarantees exceptional detail retention and color fidelity even when tiled across large surfaces making it perfectly suited for expansive cloth applications such as upholstery curtains or clothing in architectural visualization projects. Fully compatible and optimized for Blender Unreal Engine and Unity it supports high-fidelity cloth representation across multiple platforms and rendering engines. For optimal visual results it is advisable to carefully adjust the UV scale to maintain natural fabric proportions and prevent distortion. Additionally fine-tuning the roughness parameter according to the lighting environment—lower values for brighter slightly reflective cloth or higher values for softer more matte finishes—can significantly enhance realism in your scenes. This meticulously designed textile material meets professional quality standards offering a reliable and realistic fabric option for any archviz or game development project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.