High-Quality Seamless Fabric PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High-Quality Seamless Fabric PBR Texture

IDhigh-quality-seamless-fabric-pbr-texture-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Our high-quality seamless fabric PBR textures offer an exceptional blend of natural and synthetic fibers that simulate real-world textile materials with remarkable accuracy. These fabrics typically consist of organic fibers such as cotton wool or linen often combined with polymer-based binders that enhance durability and flexibility. The base substrate is carefully modeled to reflect intricate weave patterns and grain orientation capturing the subtle porosity and softness characteristic of textile surfaces. Colorants including natural pigments and synthetic dyes provide a wide spectrum of hues and decorative patterns while the surface finish ranges from matte and soft to slightly lustrous replicating the tactile qualities of cloth. Weathering effects such as gentle fading or slight wear are subtly integrated to add authenticity and depth to virtual environments whether for architectural visualization or game design.

In PBR workflows these fabric textures are meticulously crafted to perform across all essential channels. The BaseColor (Albedo) map conveys the rich colors and delicate patterns of the textile while the Normal map emphasizes the raised fibers and weave structure giving the surface a realistic tactile relief. Roughness maps control the softness and sheen of the fabric allowing for variations from velvety softness to more structured brushed finishes. Metallic values remain minimal or zero reflecting the non-metallic nature of cloth while Ambient Occlusion enhances shadow details within the fabric crevices. Height or Displacement maps provide subtle surface depth accentuating folds and fiber orientation for dynamic realism. These textures are available in up to 8K resolution ensuring crisp detail in any project and are fully compatible with leading software such as Blender Unreal Engine and Unity.

To maximize the visual impact and usability of our seamless fabric textures consider adjusting the UV scale to match the intended fabric scale in your scene ensuring patterns appear natural and proportionate. Fine-tuning the roughness map can help achieve the perfect balance between softness and subtle reflectivity critical for capturing the tactile essence of different textile types. Whether you’re designing an interior environment a virtual game world or an architectural visualization these high-resolution fabric materials bring unmatched realism and versatile application. They empower both amateur and professional creators to elevate their digital designs with richly detailed decorative surfaces that respond faithfully to lighting and environmental conditions enhancing immersion and storytelling.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.