Mink Fur Coat | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Mink Fur Coat | Free PBR

IDmink-fur-coat-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Mink Fur Coat texture presents an exceptionally high-quality, seamless PBR material designed to replicate the luxurious and dense organic fibers characteristic of natural mink fur. The base substrate is an intricate organic weave of fine animal fibers, exhibiting a soft, plush surface with subtle variations in fiber orientation that contribute to its realistic depth and tactile appeal. The texture’s surface finish mimics the natural sheen and slight glossiness of mink fur, enhanced by delicate color gradients and subtle pigment variations that create a rich, warm appearance. These color nuances are effectively captured in the BaseColor (Albedo) channel, showcasing the natural browns and muted tans typical of mink pelts without any artificial tinting, maintaining authenticity and vibrancy in digital renders.

In terms of the PBR workflow, the Normal map expertly conveys the fine fiber structure and directional grain, adding realistic surface detail and depth perception under dynamic lighting. The Roughness channel balances the soft gloss of the fur fibers with areas of matte softness, replicating the natural light diffusion and subtle reflectivity inherent in mink fur. The Metallic channel remains neutral, as organic materials like fur exhibit negligible metallic properties. Ambient Occlusion enhances the perception of fiber density and shadowing within the fur’s underlayers, while the Height/Displacement map provides refined micro-relief effects that improve parallax and tactile realism when applied in 3D environments.

This texture is available at an ultra-high 8K resolution, ensuring that every minute detail of the mink fur’s composition is visible even in close-up views, making it ideal for use in Blender, Unreal Engine, and Unity projects. Its seamless nature allows for flexible UV mapping without visible repetition, though it is recommended to adjust the UV scale to maintain natural fiber size proportions relative to your 3D models. For optimal realism, fine-tuning the roughness values can help replicate varying fur conditions—from freshly groomed shine to slightly worn matte areas—while subtle height variations enhance the tactile depth without excessive displacement artifacts.

Overall, this Mink Fur Coat texture serves as a versatile and highly realistic material choice for digital artists and developers aiming to simulate organic fur surfaces with precision and visual fidelity. Its carefully crafted composite of organic fibers, natural pigments, and surface finishes ensures a believable and immersive experience across a wide range of applications in gaming, animation, and visualization workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.