This Straw Bag texture is crafted from twisted raffia fibers, an organic material known for its natural durability and distinctive woven pattern. The base substrate consists primarily of tightly interlaced raffia strands, which provide structural integrity and a slightly coarse surface. The fibers are bound together through traditional twisting techniques, resulting in subtle variations in thickness and orientation that enhance the fiber grain’s authenticity. The surface exhibits moderate porosity, reflecting the breathable yet sturdy characteristics of natural straw. Its finish is matte with a faintly rough texture, capturing the tactile feel of handwoven raffia while maintaining a consistent color palette of warm beige and soft yellow hues, achieved through natural pigment absorption in the plant fibers rather than artificial dyes.
In the PBR texture channels, the BaseColor (Albedo) map accurately reproduces the natural straw tones, highlighting the subtle color gradations and fiber interweaving. The Normal map simulates the intricate fiber twists and surface irregularities that add depth and realism to the weave pattern. Roughness values are calibrated to represent the slightly uneven, non-reflective quality of dried raffia, while the Metallic channel remains at zero due to the organic, non-metallic composition of the material. Ambient Occlusion enhances the perception of depth between overlapping fibers, and the Height (Displacement) map captures fine relief details, emphasizing the three-dimensional twist and weave structure.
This high-quality, seamless PBR texture is available in up to 8K resolution, ensuring exceptional detail for close-up renders and large-scale projects. It is fully optimized for use in Blender, Unreal Engine, and Unity, supporting physically accurate shading and lighting workflows. For best results, it is recommended to adjust the UV scale to match the typical size of raffia strands in your model, and to fine-tune roughness levels to balance between a natural matte finish and subtle surface reflections depending on lighting conditions. The height map also supports parallax effects, adding convincing depth without the need for additional geometry, ideal for enhancing realism in interactive or real-time environments.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.