Microfiber Suede Peach Skin free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Microfiber Suede Peach Skin

IDmicrofiber-suede-peach-skin
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The microfiber suede peach skin texture is a meticulously crafted fabric material designed to replicate the soft velvety surface of microfiber suede with a subtle peach skin effect. This texture simulates a polymer-based microfiber substrate composed of ultra-fine synthetic fibers tightly woven to create a dense plush surface. The fibers are bonded with advanced adhesives that maintain structural integrity while allowing a natural softness and flexibility. The peach skin pattern emerges from the micro-scale grain orientation and slight porosity variations across the surface giving a tactile matte finish with delicate surface irregularities. Pigments embedded within the fiber matrix provide a consistent base color while subtle variations in dye saturation and light diffusion produce a realistic depth and warmth characteristic of natural suede materials. The surface finish is soft and non-reflective with a slight sheen captured accurately in the roughness channel of the texture set.

This high-resolution microfiber suede peach skin texture comes in a seamless tileable format up to 8K resolution offering exceptional clarity and fine micro-detail essential for sophisticated fabric textures in digital projects. The texture set includes all essential PBR maps: BaseColor/Albedo conveys the rich pigments and subtle color gradients inherent in the microfiber material; Normal maps simulate the tactile fiber grain and peach skin pattern relief; Roughness controls the soft matte surface finish balancing light scattering with mild specular highlights; Metallic remains neutral as this organic polymer fabric lacks metallic properties; Ambient Occlusion enhances shadowing around fiber clusters adding realism to crevices and folds; and Height/Displacement maps provide convincing surface depth that reacts authentically to lighting and camera angles enhancing the 3D preview experience in real-time. This comprehensive workflow ensures the microfiber suede peach skin texture integrates seamlessly into Blender Unreal Engine and Unity environments.

To achieve optimal results when applying this tileable microfiber suede peach skin texture it is advisable to maintain a uniform UV scale across your 3D models to prevent distortion or stretching of the peach skin pattern preserving the material’s natural look. Additionally fine-tuning the roughness channel can help balance the soft tactile feel of the microfiber suede against the subtle sheen unique to peach skin surfaces ensuring realistic fabric rendering under various lighting conditions. Leveraging the height or displacement maps further enhances perceived depth and surface complexity making this texture ideal for quick look-development environment art architectural visualization and concept prototyping where lifelike fabric representation is crucial.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.