Velvet Pile Plush Nap free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Velvet Pile Plush Nap

IDvelvet-pile-plush-nap
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Velvet Pile Plush Nap texture is a meticulously crafted seamless velvet fabric material designed to bring rich tactile realism to your 3D projects. This tileable velvet pile plush nap texture replicates the subtle softness and dense pile structure characteristic of high-quality velvet fabrics featuring a plush nap surface that captures the intricate fiber orientation and gentle sheen of natural velvet. The base substrate reflects a fine organic fiber weave while binders and fabric finish contribute to the softness and durability represented visually through subtle variations in surface roughness and controlled noise. The texture’s colorants simulate deep saturated pigmentation with subtle gradients in the BaseColor/Albedo channel while the Normal map reveals the fine pile depth and directional grain of the velvet fibers. The Roughness channel balances soft highlights and matte areas mimicking the fabric’s unique light interaction whereas the Metallic channel remains neutral to emphasize the organic non-metallic nature of velvet. Ambient Occlusion enhances shadowing in the fibers’ crevices and Height/Displacement maps add realistic plush depth enhancing the velvet’s characteristic nap elevation and tactile feel.

Created using advanced AI texture generation workflows this seamless velvet pile plush nap texture maintains an optimal balance between crisp detail and controlled noise resulting in a natural and believable velvet appearance that enhances both real-time 3D preview environments and high-end cinematic renders. Offered in ultra-high resolution up to 8K it provides exceptional clarity and fine detail even in close-up fabric surfaces making it ideal for fabric textures in architectural visualization character clothing or immersive environment dressing. The seamless tileable design ensures flawless repetition across vast surfaces without visible seams or distortion supporting efficient workflows in Blender Unreal Engine and Unity. This texture’s physically based rendering (PBR) map set—BaseColor/Albedo Normal Roughness Metallic Ambient Occlusion and Height/Displacement—ensures physically accurate shading and lighting helping you achieve a premium velvet fabric look with ease.

For optimal results when applying the velvet pile plush nap texture it is recommended to maintain consistent UV scaling across your assets to preserve the intricate pile pattern and avoid texture stretching. Fine-tuning the Roughness map can further enhance the fabric’s soft sheen capturing the subtle light diffusion characteristic of velvet’s plush nap. Additionally adjusting the Height or Parallax map intensity can accentuate the plush depth of the velvet pile adding an extra layer of realism to your material. Whether used for detailed fabric studies level dressing or creating immersive textile-rich environments this texture elevates the visual quality of your projects with authentic velvet material composition and seamless integration into modern 3D workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.