Coarse Wool Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Wool Texture Seamless

Texture Info

IDcoarse-wool-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Wool Texture Seamless high resolution up to 8k is a meticulously crafted fabric texture designed to replicate the organic complexity and tactile richness of natural coarse wool fibers. This texture captures the unique composition of wool as an organic material, featuring a dense interlacing of thick, uneven fibers bound together by natural keratin proteins. The surface exhibits subtle porosity and slight irregularities typical of hand-spun wool, enhanced by the presence of natural oils and lanolin that give the fabric a softly matte, slightly fuzzy finish. Colorants appear as warm, muted earth tones, reflecting naturally occurring pigments and subtle dye absorption variations, all contributing to a highly realistic BaseColor (Albedo) channel. The Normal map emphasizes the raised fiber bundles and gentle undulations of the textile surface, while the Roughness channel conveys the fabric’s soft, tactile matte quality without glossiness. The Metallic channel remains at zero, accurately representing the non-metallic nature of wool. Ambient Occlusion enhances the depth within fiber clusters and folds, and the Height/Displacement map provides nuanced surface relief for realistic parallax effects in 3D environments.

This seamless coarse wool texture is optimized at up to 8k resolution, delivering exceptional detail that scales elegantly across large surfaces without visible seams or repetition artifacts. Its tileable design makes it ideal for applications in Blender, Unity, and Unreal Engine, ensuring consistent, production-ready results for real-time scenes, cinematic renders, level dressing, and material studies. The texture’s micro-detail fidelity and structural consistency stem from an advanced AI-driven pipeline that preserves the natural irregularities and depth of the wool fibers, making it highly suitable for fabric simulations and virtual prototyping. For optimal visual integration, it is recommended to maintain uniform texel density and properly match UV scaling across assets to prevent pattern stretching or distortion. Additionally, fine-tuning the roughness parameter can enhance the tactile softness or weathered appearance depending on the scene’s lighting and artistic direction.

The tileable coarse wool texture seamless high resolution up to 8k offers a detailed fabric texture with a natural coarse wool texture seamless high resolution up to 8k appearance, enhanced by AI texture processing and optimized for accurate 3D preview in PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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