Coarse Wool Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Wool Texture Seamless

IDcoarse-wool-texture-seamless
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Wool Texture Seamless high resolution up to 8k is a meticulously crafted organic fabric texture designed to authentically replicate the complex composition and tactile richness of natural coarse wool fibers. This texture showcases a dense interlacing of thick uneven wool fibers bound together by keratin proteins characteristic of hand-spun wool. The surface displays subtle porosity and slight irregularities that naturally occur due to fiber variation and the presence of lanolin and natural oils which contribute to a softly matte slightly fuzzy finish. Warm muted earth tones dominate the BaseColor (Albedo) channel reflecting the natural pigments and subtle variations in dye absorption found in untreated or minimally processed wool. This careful attention to the wool’s inherent complexity ensures a highly realistic and organic appearance ideal for fabric textures demanding natural authenticity. In terms of PBR channels the Normal map emphasizes the raised fiber bundles and gentle surface undulations of the coarse wool textile enhancing depth and tactile realism in 3D renders. The Roughness channel accurately conveys the soft matte quality of the fabric avoiding any glossy or metallic sheen while the Metallic channel remains at zero to represent wool’s non-metallic nature. Ambient Occlusion adds depth by accentuating fiber clusters and fabric folds providing subtle shadowing that enhances the perception of volume. The Height/Displacement map introduces nuanced surface relief enabling realistic parallax effects and enhanced detail when used in modern 3D engines. This seamless coarse wool texture is optimized at up to 8k resolution ensuring exceptional detail and clarity that scales seamlessly across large surfaces without visible tiling or repetition artifacts. Ideal for use in Blender Unity and Unreal Engine this tileable coarse wool texture high resolution up to 8k offers production-ready quality suitable for real-time rendering cinematic visualization and virtual prototyping. Its advanced AI-driven creation process preserves the wool’s natural irregularities and depth making it a versatile choice for fabric simulations and material studies. For best results maintain consistent UV scaling across assets to avoid distortion or pattern stretching and consider fine-tuning the roughness parameter to achieve the desired softness or weathered look depending on lighting conditions and artistic direction. This AI texture coarse wool texture seamless high resolution up to 8k provides a highly detailed realistic fabric appearance optimized for accurate 3D preview within PBR workflows.

The tileable coarse wool texture seamless high resolution up to 8k provides a detailed and consistent PBR appearance that accurately captures the material's natural fiber structure and coarse wool texture seamless high resolution up to 8k for realistic rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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